[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-28 Thread David Fernandez
Follow-up Comment #13, bug #19589 (project freeciv): Testing S2_5 (rev 24279) with Tech upkeep = Cities, it sometimes appear the error message: Trying to put -29 into 16 bits being -29 (in this example) the bulbs produced per turn after taking the tech upkeep into account. The game continues

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-28 Thread Marko Lindqvist
Follow-up Comment #14, bug #19589 (project freeciv): The new finding now as bug #21549 ___ Reply to this item at: http://gna.org/bugs/?19589 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-21 Thread David Fernandez
Follow-up Comment #10, bug #19589 (project freeciv): I have tested the patch over S2_5 and it seems to work as expected. I noticed only one minor problem: when a new city is built or destroyed, the tech upkeep value showed in the research window is not updated until the end of turn. Thank you

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-21 Thread Marko Lindqvist
Update of bug #19589 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-18 Thread Marko Lindqvist
Follow-up Comment #9, bug #19589 (project freeciv): While upkeep was multiplied by (1 + number of cities) to give some upkeep even for those with no cities, free upkeep was given from cities only, meaning extra upkeep to pay for for the cities, a lot when number of cities is low ( extra upkeep /

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-06 Thread David Fernandez
Follow-up Comment #5, bug #19589 (project freeciv): I do not see it unrealistic if you think of tech upkeep as the bulbs needed to keep the same technology level in every of your cities. When you discover a primitive tribe, you automatically are allowed to build your best units and buildings in

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-06 Thread David Fernandez
Follow-up Comment #6, bug #19589 (project freeciv): ...The bulb production of a city would be used first to tech the known technologies to their citizens (tech upkeep), and only the surplus will be used to learn new technologies based on those techs (research). In the current system, every

[Freeciv-Dev] [bug #19589] New tech upkeep style

2014-01-05 Thread Marko Lindqvist
Follow-up Comment #4, bug #19589 (project freeciv): I see gmae balance reasons for this, but it still seem blatantly wrong (realism is not very high priority, but mainly we're allowed to simplify reality, not to add weird kludge rules). Why would my capitol's University library lose the

[Freeciv-Dev] [bug #19589] New tech upkeep style

2013-10-29 Thread David Fernandez
Follow-up Comment #3, bug #19589 (project freeciv): This new tech upkeep style would be very useful for the ruleset civ2civ3 that will be included with v2.5. Cazfi, if you are around, do you think it would be possible to include this new style in future versions, please?

[Freeciv-Dev] [bug #19589] New tech upkeep style

2013-10-29 Thread Marko Lindqvist
Update of bug #19589 (project freeciv): Category:rulesets = general Status:None = In Progress Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [bug #19589] New tech upkeep style

2012-08-14 Thread David Fernandez
Follow-up Comment #2, bug #19589 (project freeciv): I attach a patch to add this feature. Old formula was tech_upkeep = Cost of all Techs researched / tech_upkeep_divider - Tech_Upkeep_Free My suggested formula is: tech_upkeep = Cost of all Techs researched / tech_upkeep_divider * ( 1 +

[Freeciv-Dev] [bug #19589] New tech upkeep style

2012-08-13 Thread David Fernandez
Follow-up Comment #1, bug #19589 (project freeciv): I'm trying to implement this idea, it simply needs one extra line at the end of tech_upkeep_calc() to multiply by number of cities owned by the player. Could some coder please tell where can I get this value? tech_bulb_sum *=

[Freeciv-Dev] [bug #19589] New tech upkeep style

2012-03-28 Thread David Fernandez
URL: http://gna.org/bugs/?19589 Summary: New tech upkeep style Project: Freeciv Submitted by: bardo Submitted on: miƩ 28 mar 2012 06:18:07 GMT Category: rulesets Severity: 1 - Wish