Follow-up Comment #13, bug #19589 (project freeciv):
Testing S2_5 (rev 24279) with Tech upkeep = Cities, it sometimes appear the
error message:
Trying to put -29 into 16 bits
being -29 (in this example) the bulbs produced per turn after taking the tech
upkeep into account.
The game continues
Follow-up Comment #14, bug #19589 (project freeciv):
The new finding now as bug #21549
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Follow-up Comment #10, bug #19589 (project freeciv):
I have tested the patch over S2_5 and it seems to work as expected.
I noticed only one minor problem: when a new city is built or destroyed, the
tech upkeep value showed in the research window is not updated until the end
of turn.
Thank you
Update of bug #19589 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #9, bug #19589 (project freeciv):
While upkeep was multiplied by (1 + number of cities) to give some upkeep even
for those with no cities, free upkeep was given from cities only, meaning
extra upkeep to pay for for the cities, a lot when number of cities is low (
extra upkeep /
Follow-up Comment #5, bug #19589 (project freeciv):
I do not see it unrealistic if you think of tech upkeep as the bulbs needed to
keep the same technology level in every of your cities.
When you discover a primitive tribe, you automatically are allowed to build
your best units and buildings in
Follow-up Comment #6, bug #19589 (project freeciv):
...The bulb production of a city would be used first to tech the known
technologies to their citizens (tech upkeep), and only the surplus will be
used to learn new technologies based on those techs (research).
In the current system, every
Follow-up Comment #4, bug #19589 (project freeciv):
I see gmae balance reasons for this, but it still seem blatantly wrong
(realism is not very high priority, but mainly we're allowed to simplify
reality, not to add weird kludge rules). Why would my capitol's University
library lose the
Follow-up Comment #3, bug #19589 (project freeciv):
This new tech upkeep style would be very useful for the ruleset civ2civ3 that
will be included with v2.5.
Cazfi, if you are around, do you think it would be possible to include this
new style in future versions, please?
Update of bug #19589 (project freeciv):
Category:rulesets = general
Status:None = In Progress
Planned Release: = 2.5.0, 2.6.0
Follow-up Comment #2, bug #19589 (project freeciv):
I attach a patch to add this feature.
Old formula was
tech_upkeep = Cost of all Techs researched / tech_upkeep_divider -
Tech_Upkeep_Free
My suggested formula is:
tech_upkeep = Cost of all Techs researched / tech_upkeep_divider * ( 1 +
Follow-up Comment #1, bug #19589 (project freeciv):
I'm trying to implement this idea, it simply needs one extra line at the end
of tech_upkeep_calc() to multiply by number of cities owned by the player.
Could some coder please tell where can I get this value?
tech_bulb_sum *=
URL:
http://gna.org/bugs/?19589
Summary: New tech upkeep style
Project: Freeciv
Submitted by: bardo
Submitted on: miƩ 28 mar 2012 06:18:07 GMT
Category: rulesets
Severity: 1 - Wish
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