[Freeciv-Dev] [bug #19843] Units under deck see far

2016-01-20 Thread Marko Lindqvist
Update of bug #19843 (project freeciv):

Category:None => general
 Planned Release: => 3.0.0  

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Follow-up Comment #1:

What would the civ/2 compatible behavior be?

Eventually I'd like to see ruleset option controlling this, but if we're going
to implement this to S2_6 in hardcoded form after d3f, the new behavior must
not be regression in civ/2 rulesets.

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[Freeciv-Dev] [bug #19843] Units under deck see far

2012-06-23 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?19843

 Summary: Units under deck see far
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 23 Jun 2012 11:36:49 PM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Hard to say how this should work (considering also how hard the implementation
would be) but currently trireme carrying caravan can see further away than one
without.
It's sort of code-wise clean solution that also transported units have their
vision applied, but I don't particularly like this game-play wise. One is
supposed to get better vision with more advanced ships only.




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