[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2014-06-26 Thread Jacob Nevins
Update of bug #20081 (project freeciv):

 Planned Release: => 2.5.0, 2.6.0   


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[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2014-04-26 Thread J.M. Maalderink
Update of bug #20081 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2013-04-10 Thread Zhang Xiaowei
Follow-up Comment #4, bug #20081 (project freeciv):

Hello!
Yes, like what you do.

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[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2013-04-07 Thread J.M. Maalderink
Follow-up Comment #3, bug #20081 (project freeciv):

Like this?

(file #17705)
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[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2012-08-19 Thread Zhang Xiaowei
Follow-up Comment #2, bug #20081 (project freeciv):

Although "Zongzhou" is first name of "Chang'an". But "Chang'an" is familier
for Chinese.

And "Luoyang" is familier name than others.

"Jiankang" and "Nanjing" are both familier. But for old Chinese, use
"Jiangkang" is better. Or use "Jianye" from Three Kingdoms age after Han
dynasty. "Jianye" souds familier than others.

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[Freeciv-Dev] [bug #20081] Redundant cities in han.ruleset

2012-08-18 Thread Daniel Markstedt
Update of bug #20081 (project freeciv):

 Assigned to:  dmarks => mixcoatl   
 Summary: Cities are redundancy appear => Redundant cities in
han.ruleset

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Follow-up Comment #1:

Which names should we keep and which should we remove?

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