[Freeciv-Dev] [bug #20115] Segfault

2013-01-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #20115 (project freeciv):

Tried to reproduce with current S2_3 head. No crash, but hitting turn done
(twice?) caused graphical problems - something like texts of caravan arrival
dialog without other parts of the dialog were drawn on top of all the other
dialogs opening, and remaining there when dialogs were closed.

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[Freeciv-Dev] [bug #20115] Segfault

2012-08-30 Thread anonymous
URL:
  

 Summary: Segfault
 Project: Freeciv
Submitted by: None
Submitted on: Thu 30 Aug 2012 08:30:12 PM UTC
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: yvescan...@gmail.com
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Hi

I use the sdl client in a gentoo chroot of a debian distribution.
Regardless the movements, the game segfaults with the attached save.

Thank you for your work!

.Y



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File Attachments:


---
Date: Thu 30 Aug 2012 08:30:12 PM UTC  Name: freeciv-T0139-Y00780-auto.sav.bz2
 Size: 41kB   By: None



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