[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost
Update of bug #20221 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20221 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost
Update of bug #20221 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Patches (file #16767, file #16768) ___ Additional Item Attachment: File name: UnitLostSignalAlways.patch Size:2 KB File name: UnitLostSignalAlways-S2_3.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20221 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost
URL: http://gna.org/bugs/?20221 Summary: Script signal unit_lost not always emitted when unit lost Project: Freeciv Submitted by: cazfi Submitted on: Fri 05 Oct 2012 07:05:14 AM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.3, 2.4.0, 2.5.0 ___ Details: bug #19821 mentions (3) that unit_lost signal is not emitted in case of unit being lost with its transport. That's not the only place where server_remove_unit() is called without emitting the signal. All callers should be checked (signal emitting potentially moved in to server_remove_unit()). ___ Reply to this item at: http://gna.org/bugs/?20221 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev