[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost

2012-11-19 Thread Marko Lindqvist
Update of bug #20221 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost

2012-11-16 Thread Marko Lindqvist
Update of bug #20221 (project freeciv):

  Status:None = Ready For Test 

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Follow-up Comment #1:

Patches

(file #16767, file #16768)
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Additional Item Attachment:

File name: UnitLostSignalAlways.patch Size:2 KB
File name: UnitLostSignalAlways-S2_3.patch Size:1 KB


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[Freeciv-Dev] [bug #20221] Script signal unit_lost not always emitted when unit lost

2012-10-04 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20221

 Summary: Script signal unit_lost not always emitted when
unit lost
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 05 Oct 2012 07:05:14 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.3, 2.4.0, 2.5.0

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Details:

bug #19821 mentions (3) that unit_lost signal is not emitted in case of unit
being lost with its transport.
That's not the only place where server_remove_unit() is called without
emitting the signal. All callers should be checked (signal emitting
potentially moved in to server_remove_unit()).




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