[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
Follow-up Comment #7, bug #20304 (project freeciv): Thanks. FWIW, I tried S2_3 autogames with the same seeds with r22032 (before this change) and r22052 (after it). The outcome was very different. (But there were no problems.) ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
Follow-up Comment #5, bug #20304 (project freeciv): This change could have quite wide-ranging effects, I think -- particularly on the AI's thinking? Any idea of specific behaviour changes this will cause, or am I going to have to put something like the Freeciv engine generally believes more things are possible in the release notes? ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
Follow-up Comment #6, bug #20304 (project freeciv): Any idea of specific behaviour changes this will cause For the supplied rulesets I'm not aware of any change, but my ruleset checking has not been vigorous. Actually, it's the client thats more affected. Server ai know exact situation in most cases, but client lacks information so it have to guess with RPT_POSSIBLE or RPT_CERTAIN: - Buildings are not marked redundant when it's *possible* that they are usefull (thus the change is: with some rulesets less buildings are marked redundant) - Buildings can be added to worklist if it's possible that they are buildable in the future - When city cannot build next item from worklist and reasons are listed in chat, after this patch false positives are never sent (but we lose also some correct ones - which we already did with partially working RPT_POSSIBLE) - AI thinks that researching a tech would allow it to build specific buildings when ever it's possible that other requirement are fulfilled. ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
Update of bug #20304 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
URL: http://gna.org/bugs/?20304 Summary: Some requirement types always required even with RPT_POSSIBLE Project: Freeciv Submitted by: cazfi Submitted on: Sun 18 Nov 2012 01:04:14 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Noticed with TerrainClass requirement, but from the source code it seems also many other requirement types lack related handling. When are_reqs_active is passed NULL tile (tile is not known) and RPT_POSSIBLE (asking if it's *possible* that requirements are active), TerrainClass requirements are considered not active. ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE
Update of bug #20304 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #1: Patches (file #16782, file #16783, file #16784) ___ Additional Item Attachment: File name: RPTPossible.patch Size:8 KB File name: RPTPossible-S2_4.patch Size:7 KB File name: RPTPossible-S2_3.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?20304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev