[Freeciv-Dev] [bug #20348] Fortresses not claimed when entering war

2012-12-11 Thread Marko Lindqvist
Update of bug #20348 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #20348] Fortresses not claimed when entering war

2012-12-07 Thread Marko Lindqvist
Update of bug #20348 (project freeciv):

 Planned Release: 2.3.3, 2.4.0, 2.5.0 => 2.3.4, 2.4.0, 2.5.0

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Follow-up Comment #5:

Untested patches to resolve the issue with ceasefire running out too.

(file #16832, file #16833)
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Additional Item Attachment:

File name: CeasefireEndFortressClaim.patch Size:2 KB
File name: CeasefireEndFortressClaim-S2_4.patch Size:2 KB


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[Freeciv-Dev] [bug #20348] Fortresses not claimed when entering war

2012-12-03 Thread Marko Lindqvist
Follow-up Comment #1, bug #20348 (project freeciv):

Previous patches took care just the case that war is entered due to pact
cancellation. They still do not fix the case of ceasefire running out.

Existing patch is still better than nothing. If there's no objections I'll
commit it for 2.3.3 already, while more extensive fix will become available
only later.

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[Freeciv-Dev] [bug #20348] Fortresses not claimed when entering war

2012-12-03 Thread Marko Lindqvist
Update of bug #20348 (project freeciv):

  Status: In Progress => Ready For Test 
 Planned Release: => 2.3.3, 2.4.0, 2.5.0

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Additional Item Attachment:

File name: WarClaimBase.patch Size:1 KB
File name: WarClaimBase-S2_4.patchSize:1 KB


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[Freeciv-Dev] [bug #20348] Fortresses not claimed when entering war

2012-12-03 Thread Marko Lindqvist
URL:
  

 Summary: Fortresses not claimed when entering war
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 03 Dec 2012 10:29:42 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I managed to setup situation considered illegal in some parts of the code (at
least savegame loading "fixes" this to "sane") of having unit in fortress that
is enemy of the fortress owner. Simply move the unit to fortress while players
are at peace, and declare war only after that. When war is declared, existing
units in fortress tiles are not checked.




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