[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #9, bug #20501 (project freeciv): One thing i've noticed in conjunction with server-side auto-attack: units that have been given the 'Fortify' command can be reliably counted on to engage approaching enemies. Sounds opposite of what it should be. Fortified units have have better defense, so they should be less likely to find attack better option than waiting in defense. Attack also removes their fortified status, so it weakens their defense value against further attackers. I noticed that unit_win_chance() is used by autoattack. Some of the recently fixed defense bugs affected it, but I believed it to affect client side win chance display only. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #10, bug #20501 (project freeciv): I believed it to affect client side win chance display only. For jtn wondering what to put to NEWS: believed unit_win_chance() to affect client side win chance display only and the change affecting unit_win_chance() in turn was specific to city defense, for which you cannot see the client side chance display - sum is no user-visible change. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #11, bug #20501 (project freeciv): For jtn wondering what to put to NEWS: Thank you :) I was wondering exactly that. --jtn ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Update of bug #20501 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: 2.3.5,2.4.0,2.5.0 = 2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #4, bug #20501 (project freeciv): I vaguely wonder about making this clearer in the UI [...] Raised separately as patch #3718. Then there are Worker-type units, which gui shortcut 'f' makes to build fortress instead of fortifying. They still have CanFortify flag, so I think gui is the only think preventign them from havign forifying action too - in theory modified client could send fortify request for them. It won't be honoured though, I believe -- (UTY)F_SETTLERS units are explicitly prevented from fortifying IIRC (we guessed that the reason is purely this UI one). One thing i've noticed in conjunction with server-side auto-attack: units that have been given the 'Fortify' command can be reliably counted on to engage approaching enemies. Units that have been given the 'Sentry' command aren't as courageous. I haven't played with autoattack, but this sounds like a bug to me. Can you raise a new ticket about this with some more detail? ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Update of bug #20501 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.5,2.4.0,2.5.0 ___ Follow-up Comment #5: Patch applies to S2_3, but I may defer applying it until it's clear that touching strings there is worthwhile. (file #17245) ___ Additional Item Attachment: File name: trunk-S2_4-S2_3-help-canfortify-city-bonus.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #6, bug #20501 (project freeciv): I haven't played with autoattack, but this sounds like a bug to me. Can you raise a new ticket about this with some more detail? Let me set up a reproducible test case. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
URL: http://gna.org/bugs/?20501 Summary: Help could be clearer about CanFortify defence bonus vs cities Project: Freeciv Submitted by: jtn Submitted on: Tue Feb 12 10:01:29 2013 Category: docs Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: ___ Details: CanFortify units get their fortify defence bonus automatically when in cities, regardless of what they're doing. I somehow hadn't twigged that this was tied to the CanFortify flag; it became apparent when reviewing patch #3672. The built-in help has this to say on the subject: In individual unit help: * May fortify, granting a 50% defensive bonus. Could helpfully point out that this happens automatically in cities. In helpdata.txt, section Combat (Default Combat Rules): - If the defender is a land unit, and is either fortified or inside a city, its strength is multiplied by 1.5. All of this text is flagged as being for the default ruleset, so it's more excusable here. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #1, bug #20501 (project freeciv): I vaguely wonder about making this clearer in the UI -- currently there's nothing stopping players from needlessly fortifying their units in cities in the mistaken belief that this will help. Perhaps if units in cities never reach fortified state (grey fort icon) and are permanently fortifying (yellow F) when inside cities, and if a city is built around them they go from fortified to fortifying, would hint (somewhat obliquely) that something funny is going on? I don't want to take the order away entirely, as I sometimes use it as an alternative to Sentry when I don't want a unit to wake up and hassle me every time a foreigner passes by. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #2, bug #20501 (project freeciv): Then there are Worker-type units, which gui shortcut 'f' makes to build fortress instead of fortifying. They still have CanFortify flag, so I think gui is the only think preventign them from havign forifying action too - in theory modified client could send fortify request for them. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities
Follow-up Comment #3, bug #20501 (project freeciv): One thing i've noticed in conjunction with server-side auto-attack: units that have been given the 'Fortify' command can be reliably counted on to engage approaching enemies. Units that have been given the 'Sentry' command aren't as courageous. Thus, there is still a benefit to having the manual fortify command. Then there are Worker-type units, which gui shortcut 'f' makes to build fortress instead of fortifying. When i was new, this part was somewhat confusing that the same command does two different things. Besides, there have been times when i wished i could have a worker just hunker down to the mountain for a turn or two. However, that is getting out of the scope of a 'docs' ticket. ___ Reply to this item at: http://gna.org/bugs/?20501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev