[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-07-12 Thread Marko Lindqvist
Update of bug #20856 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-07-09 Thread Marko Lindqvist
Follow-up Comment #5, bug #20856 (project freeciv): - S2_3 version (file #18227) ___ Additional Item Attachment: File name: FoodStarvation-S2_3.patch Size:0 KB ___ Reply to th

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-07-04 Thread Marko Lindqvist
Update of bug #20856 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-06-01 Thread Micke
Follow-up Comment #4, bug #20856 (project freeciv): Quite so. I forgot to change < to <=... (file #18041) ___ Additional Item Attachment: File name: aisettler_food_starvation.diff Size:0 KB __

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-05-31 Thread Emmet Hikory
Follow-up Comment #3, bug #20856 (project freeciv): Shouldn't this be game.info.food_cost+1 ? While the logic will allow growth, I think it represents a behaviour change that would cause the AI to select less favorable cities more often (where inherent food surplus is only 1 rather than 2). I'm

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-05-31 Thread Micke
Follow-up Comment #2, bug #20856 (project freeciv): This basic one ought to work on all versions. I don't think it's worth the trouble of doing more unless one can make the AI send workers out ahead to work on land for future use in a reasonable manner. (file #18038) _

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-05-31 Thread Marko Lindqvist
Update of bug #20856 (project freeciv): Planned Release: => 2.3.5, 2.4.0, 2.5.0, 2.6.0 ___ Follow-up Comment #1: It seems like that to me too. Will you prepare patches for this? ___

[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.

2013-05-30 Thread Micke
URL: Summary: aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen. Project: Freeciv Submitted by: mss_8734 Submitted on: Thu May 30 14:29:47 2013 Category: ai