[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-30 Thread Marko Lindqvist
Follow-up Comment #3, bug #20930 (project freeciv): > I'd wish a sea unit, or land+sea unit, that could take an empty > frigate from an enemy and not kill it, but take ownership of > it. I think you can have that in you ruleset by giving flag "Capturable" to Frigate unit, and flag "Capturer" to y

[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-30 Thread anonymous
Follow-up Comment #2, bug #20930 (project freeciv): No. What I wish has nothing to do with current barbarians (sometimes mistaken by pirates). I'd wish a sea unit, or land+sea unit, that could take an empty frigate from an enemy and not kill it, but take ownership of it. So, e.g., if cornish natio

[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-29 Thread Bernd Jendrissek
Follow-up Comment #1, bug #20930 (project freeciv): I've long wished for the possibility of applying barbarian mechanics to human players, where you'd get "gifts" from the server in the form of a frigate loaded with legion and the like. Maybe what you want is a (human-controlled) diplomacy-capabl

[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-26 Thread anonymous
URL: Summary: new unit: pirate Project: Freeciv Submitted by: None Submitted on: Wed Jun 26 21:45:42 2013 Category: None Severity: 1 - Wish Priority: 5 - Normal