[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-12-02 Thread Marko Lindqvist
Update of bug #20945 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-11-21 Thread Marko Lindqvist
Update of bug #20945 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #3: Untested patch (file #29463) ___

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-01-20 Thread Marko Lindqvist
Update of bug #20945 (project freeciv): Category:rulesets => general Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread David Fernandez
URL: http://gna.org/bugs/?20945 Summary: If Occupychance=100, units waste 2 movement points per attack Project: Freeciv Submitted by: bardo Submitted on: jue 04 jul 2013 16:38:04 GMT Category: rulesets

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #20945 (project freeciv): I would ask to change the behavior so attack+movement requires only one movement point, same than attack without movement. Maybe MAX of one movement point (as in attack) and movement cost between tiles (as in normal movement). Otherwise it

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread David Fernandez
Follow-up Comment #2, bug #20945 (project freeciv): I agree, what you describe is exactly how it works in civ3. ___ Reply to this item at: http://gna.org/bugs/?20945 ___ Mensaje enviado