Update of bug #20945 (project freeciv):
Status: Ready For Test => Fixed
Assigned to:None => cazfi
Open/Closed:Open => Closed
Update of bug #20945 (project freeciv):
Status:None => Ready For Test
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Follow-up Comment #3:
Untested patch
(file #29463)
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Update of bug #20945 (project freeciv):
Category:rulesets => general
Planned Release: => 2.6.0, 3.0.0
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URL:
http://gna.org/bugs/?20945
Summary: If Occupychance=100, units waste 2 movement points
per attack
Project: Freeciv
Submitted by: bardo
Submitted on: jue 04 jul 2013 16:38:04 GMT
Category: rulesets
Follow-up Comment #1, bug #20945 (project freeciv):
I would ask to change the behavior so attack+movement requires only one
movement point, same than attack without movement.
Maybe MAX of one movement point (as in attack) and movement cost between tiles
(as in normal movement). Otherwise it
Follow-up Comment #2, bug #20945 (project freeciv):
I agree, what you describe is exactly how it works in civ3.
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