URL:
http://gna.org/bugs/?21320
Summary: AI do not adjust taxes to avoid losing buildings or
units due to low funds
Project: Freeciv
Submitted by: bardo
Submitted on: lun 02 dic 2013 08:33:06 GMT
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
In my opinion, this is the most important flaw of the AI since I started
testing it with v2.2, and it keeps being a problem in v2.4.1
I use the ruleset civ2civ3 for my tests, where the units are supported with
gold instead of shields under certain governments.
I attach this ruleset, and a savegame where you can see the AI (koreans)
losing buildings and units almost every turn, while it keeps the taxes around
70% to science, when this AI could avoid the bankrupt by increasing the taxes
just a bit.
I'm not sure if the AI is blind to some gold expenses of this ruleset, or if
AI finds so important the research that it does not care the bankrupt.
This problem is not so evident with v2.3, but it also happens some times. I
have noticed the AI build less buildings and more units in v2.4, maybe that is
the reason why AI bankrupts are more often in this version.
To reproduce, load the savegame, toggle control of Koreans to the AI, set
timeout, and press end turn.
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File Attachments:
---
Date: lun 02 dic 2013 08:33:06 GMT Name:
AI_bankrupt-2.4.1.civ2civ3.ruleset.zip Size: 64kB By: bardo
http://gna.org/bugs/download.php?file_id=19409
---
Date: lun 02 dic 2013 08:33:06 GMT Name: AI_bankrupt-2.4.1.sav.bz2 Size:
101kB By: bardo
http://gna.org/bugs/download.php?file_id=19410
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