[Freeciv-Dev] [bug #21395] Chatline completion can cause client segfault in the presence of unused player slots

2013-12-31 Thread Jacob Nevins
Update of bug #21395 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21395] Chatline completion can cause client segfault in the presence of unused player slots

2013-12-29 Thread Jacob Nevins
URL: http://gna.org/bugs/?21395 Summary: Chatline completion can cause client segfault in the presence of unused player slots Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 29 15:28:39 2013 Category:

[Freeciv-Dev] [bug #21395] Chatline completion can cause client segfault in the presence of unused player slots

2013-12-29 Thread Jacob Nevins
Update of bug #21395 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-chatline-sparse-playerslot-crash.patch Size:2 KB File name: