[Freeciv-Dev] [bug #21443] Empty global_init_techs not saved

2014-01-19 Thread Marko Lindqvist
Update of bug #21443 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #21443] Empty global_init_techs not saved

2014-01-16 Thread Marko Lindqvist
Follow-up Comment #2, bug #21443 (project freeciv):

- Fixed freeing of NULL building_list when one does not exist


(file #19764)
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Additional Item Attachment:

File name: GlobalInitobjectsOptional-2.patch Size:2 KB


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[Freeciv-Dev] [bug #21443] Empty global_init_techs not saved

2014-01-05 Thread Marko Lindqvist
Update of bug #21443 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #1:

> make the entry non-mandatory.

Attached patch makes both tech_lists and building_lists entries optional.
Since there's only one of each, I made it optional always instead of addign
parameter to list loading telling if the particular list is optional or
mandatory.

(file #19681)
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Additional Item Attachment:

File name: GlobalInitobjectsOptional.patch Size:2 KB


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[Freeciv-Dev] [bug #21443] Empty global_init_techs not saved

2014-01-04 Thread Marko Lindqvist
URL:
  

 Summary: Empty global_init_techs not saved
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 05 Jan 2014 04:25:36 AM EET
Category: freeciv-ruledit
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

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Details:

Freeciv-ruledit does not create empty options.global_init_techs entry to
game.ruleset if there's no such techs. Ruleset loading considers that entry
mandatory.

Forcing write of empty string vector to secfile would require changes to lower
level functionality (I haven't checked how hard that would be to implement),
so I'm more inclined to simply make the entry non-mandatory.




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