[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #13, bug #21629 (project freeciv): in a game of Civ2 Test of Time [...] Apparently, barb cities have no waste at all but almost max corruption Note that since bug #22271, it is much harder to end up without a palace (unless 'savepalace' is off), and that includes barbarians. If we *want* barbarians to end up without a palace, further changes will be required. ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Update of bug #21629 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Update of bug #21629 (project freeciv): Planned Release: 2.4.3, 2.5.0, 2.6.0 = 2.4.3, 2.5.0-beta1, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #9, bug #21629 (project freeciv): - S2_4 version (file #21357) ___ Additional Item Attachment: File name: WastedPirates-S2_4.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #8, bug #21629 (project freeciv): - Limit effect to shield waste - do not apply to corruption too (file #21335) ___ Additional Item Attachment: File name: WastedPirates-2.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Update of bug #21629 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #7: Of the possible implementations I prefer attached one. (file #21295) ___ Additional Item Attachment: File name: WastedPirates.patchSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #5, bug #21629 (project freeciv): The attached patch shows the changes I've made to civ2/effects.ruleset (2.4.2) so that barbarians have no waste. It took some searching through the code to realize that effect values are additive and not last-effect-wins. I'm assuming that in commercial civ2, barbarian waste is not affected by any factors such as year or government, and that the waste percentage is not some number that is close but not exactly 0. To support a minimum for corruption/waste, apparently changes need to be made to city_waste() in common/city.c. I think this needs to be done in a separate ticket, and if I were to do this, I would to need to set up a build system first which will take some indeterminate amount of time. Btw, I have realized that the screenshots I've attached may not be covered under fair use. In particular, I'm unsure that display of such screenshots does not significantly impede the right of the copyright holder to sell the copyrighted material (Wikipedia wording). I'm probably worrying too much but feel free to remove them if necessary. (file #20062) ___ Additional Item Attachment: File name: effects.ruleset.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #6, bug #21629 (project freeciv): I ran a test autogame with the patch, Hard AI and citymindist = 3 (the civ2 ruleset defaults were used everywhere else). I'm happy to report that while the pirates managed to capture 3 border cities, they were eventually rolled back and thus the world was saved from a barbarian plague. This was not the case for the civ1 ruleset last time I checked (2.4.1) but this is also an issue for another ticket. ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #2, bug #21629 (project freeciv): Using the scenario editor, I had a barb capture my highest shield-producing city in a game of Civ2 Test of Time that I was playing. Apparently, barb cities have no waste at all but almost max corruption (see both screenshots). It's possible that trade can't go below 1. There is a way to set an effect for this, is it not? (file #20015) ___ Additional Item Attachment: File name: barb_city_before_redistribution.png Size:591 KB ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #3, bug #21629 (project freeciv): Oops didn't realize that there was an upload cap, but the missing screenshot pretty much shows the same thing. (file #20016) ___ Additional Item Attachment: File name: barb_city_after_redistribution.png.zip Size:586 KB ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #4, bug #21629 (project freeciv): In civ3, corruption/waste could not reduce the production of a city under 1. I like this solution, if possible. ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
URL: http://gna.org/bugs/?21629 Summary: civ2 - barb cities can't build anything due to waste Project: Freeciv Submitted by: None Submitted on: Mon 10 Feb 2014 02:26:45 PM UTC Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: kaza...@gmail.com Open/Closed: Open Release: 2.4.2 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: I'm not sure whether this is intentional or actually a good thing, but in an AI autogame using the civ2 ruleset, I've noticed that the production capacity for barb cities is 0 (attached savegame has an example) probably due to maximum waste that is in turn probably due to lack of a barb capital. Unfortunately I don't have a commercial civ2 savegame with barb cities to determine whether this is true to the original. Anyway, I do think this situation is not right and unfair to barbs. ___ File Attachments: --- Date: Mon 10 Feb 2014 02:26:45 PM UTC Name: freeciv-barbs-noprod.sav.bz2 Size: 28kB By: None http://gna.org/bugs/download.php?file_id=20003 ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste
Follow-up Comment #1, bug #21629 (project freeciv): FYI we've been trying to balance solutions to same problem in our own ruleset (enabling waste). Don't know if the lessons there help, though, with civ2 ruleset, since if possible, it should mimic civ2 behavior. ___ Reply to this item at: http://gna.org/bugs/?21629 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev