[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-07-15 Thread Jacob Nevins
Follow-up Comment #9, bug #21702 (project freeciv):

See also bug #22283 about general poor file open error reporting.

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #8, bug #21702 (project freeciv):

> 1) An informataion line in the ./configure summary about which
> compressions are to built in and which not (but could).

Just a note: In S2_5 and TRUNK you have configure option --with-missinglist
that tells this, but not enabled by default.

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-23 Thread Christian Knoke
Follow-up Comment #7, bug #21702 (project freeciv):

Two things were helpful:

1) An informataion line in the ./configure summary about which compressions
are to built in and which not (but could).

2) an error message for the load command, "The savegame could not be loaded,
because this freeciv-server programm does not support the type of compression
of your file. According to the ending of the name of the file, "bz2",  this is
bzip2 compression. You can rebuild your Freeciv program to support this, or
you decompress your savegame manually, e.g by 'bunzip2 savegame.sav.bz' on the
console."

There might be other error reasons, when you copy savegames.
  

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-22 Thread Jacob Nevins
Follow-up Comment #6, bug #21702 (project freeciv):

It wouldn't seem too evil for Freeciv to hardcode recognition of the
start-of-file magic signature for gz/bz2/xz (e.g. 'BZ' for bzip2) for the
purpose of fixing this issue.

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-22 Thread Marko Lindqvist
Follow-up Comment #5, bug #21702 (project freeciv):

Same with any compression method.

Some kind of generic error message can be added, but one cannot tell that
bzip2 compression is needed unless one already has it, and can thus identify
the savegame as bzip2 compressed one.

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[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-22 Thread Jacob Nevins
Update of bug #21702 (project freeciv):

 Summary: Server can't load savegame and doesn't tell why =>
Server built without bzip2 fails to load .bz2 savegame without explaining why


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