[Freeciv-Dev] [bug #21782] is_my_zoc() & HasNoZoc

2014-03-20 Thread Marko Lindqvist
Update of bug #21782 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21782] is_my_zoc() & HasNoZoc

2014-03-10 Thread Marko Lindqvist
Update of bug #21782 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #4: Fix (file #20298) ___ Additional Item

[Freeciv-Dev] [bug #21782] is_my_zoc() & HasNoZoc

2014-03-10 Thread Marko Lindqvist
Follow-up Comment #3, bug #21782 (project freeciv): > Also: check is reversed. Forget that. It's simply double negative (flag being hasNOzoc) ___ Reply to this item at: _

[Freeciv-Dev] [bug #21782] is_my_zoc() & HasNoZoc

2014-03-10 Thread Marko Lindqvist
Follow-up Comment #2, bug #21782 (project freeciv): Also: check is reversed. When enemy controls the tile, it returns that we can control the tile. >From function header: "Here "is_my_zoc" means essentially a square which is *not* adjacent to an enemy unit (that has a ZOC) on a land tile."

[Freeciv-Dev] [bug #21782] is_my_zoc() & HasNoZoc

2014-03-10 Thread Marko Lindqvist
Update of bug #21782 (project freeciv): Summary:is_my_zoc() & HasZoc => is_my_zoc() & HasNoZoc ___ Follow-up Comment #1: Actually it checks *first* unit in tile. Whether other units in tile have zoc or not does not ma