[Freeciv-Dev] [bug #21852] Effects from local range buildings are believed to be active in 0 cities

2014-03-24 Thread Sveinung Kvilhaugsvik
Update of bug #21852 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21852] Effects from local range buildings are believed to be active in 0 cities

2014-03-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #21852 (project freeciv): On the other hand: local building requirements can't be fulfilled in many cases since no local improvement is passed on. If this patch goes in a rule set with an impossible requirement would trick the AI to try getting it. __

[Freeciv-Dev] [bug #21852] Effects from local range buildings are believed to be active in 0 cities

2014-03-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Effects from local range buildings are believed to be active in 0 cities Project: Freeciv Submitted by: sveinung Submitted on: Fri 21 Mar 2014 11:26:52 AM UTC Category: ai