[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-05-15 Thread pepeto
Update of bug #21871 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-05-12 Thread pepeto
Follow-up Comment #4, bug #21871 (project freeciv): New version of the patch: remove unnecessary check for unit_owner() = param->owner (duplicate of pplayers_allied()). (file #20728) ___ Additional Item Attachment: File name: S2_5-improve

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-04-16 Thread Emmet Hikory
Update of bug #21871 (project freeciv): Planned Release: 2.5.0,2.6.0 => 2.5.0 ___ Follow-up Comment #3: During review of patch #3901, pepeto and I decided to only fix this in S2_5, and address this is

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-04-16 Thread Emmet Hikory
Follow-up Comment #2, bug #21871 (project freeciv): The improved patch works for me on trunk, and should be significantly faster when handling tiles with many units. Thanks for the improvements. ___ Reply to this item at:

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-04-16 Thread pepeto
Update of bug #21871 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.0,2.6.0 ___ Follow-up Comment #1: Improved patch: * S

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-04-03 Thread pepeto
Update of bug #21871 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-03-28 Thread Emmet Hikory
URL: Summary: Pathfinding handles pontoon bridges poorly Project: Freeciv Submitted by: persia Submitted on: Fri 28 Mar 2014 07:12:49 PM JST Category: ai Severity: 3 - Normal