Update of bug #22048 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #10:
Opened bug #22108
Update of bug #22048 (project freeciv):
Status: Ready For Test = None
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Follow-up Comment #9, bug #22048 (project freeciv):
Opened bug #22108 about the wrong usage of gtk from metaserver thread.
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Follow-up Comment #8, bug #22048 (project freeciv):
Sadly, with trunk r24941 (containing both r24918 under this bug and the fix
for bug #22066), I reproduced symptoms (1) and (2) (or at least the backtrace
looks the same, given lack of debugging symbols).
(I haven't reproduced (3) yet, but it was
Follow-up Comment #4, bug #22048 (project freeciv):
Which suggests those are unrelated and probably need new
ticket(s).
So we keep this one for uninitialized scan result bug (of which 2 seems to be
symptom of)?
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Follow-up Comment #7, bug #22048 (project freeciv):
I opened bug #22066 (with fix) of one symptom I'm seeing. While symptom is
different, it's quite possible that it's the same bug as one of the symptoms
you're seeing but different behavior with different glib/gtk+ versions.
Follow-up Comment #2, bug #22048 (project freeciv):
With this patch, in sessions which survived bug #22047, I was still able to
reproduce symptoms (1) and (3) but didn't see (2).
Which suggests those are unrelated and probably need new ticket(s).
Update of bug #22048 (project freeciv):
Planned Release: 2.6.0 = 2.5.0, 2.6.0
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Follow-up Comment #3:
Seen symptoms (1) and (3) with unpatched S2_5 as well. Not seen (2) in my
testing.
Not
URL:
http://gna.org/bugs/?22048
Summary: Crashes and other trouble with repeated Connect to
network game / Cancel
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 18 May 2014 13:18:00 BST
Category: client-gtk-2.0
Follow-up Comment #1, bug #22048 (project freeciv):
I could reproduce the crash a couple of times without the attached patch, but
not once with it.
It initializes meta server scan result before new scan. Presumably it used to
get SCAN_STATUS_DONE from the previous scan, causing attempt to handle
Update of bug #22048 (project freeciv):
Status:None = Ready For Test
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