[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-07-12 Thread Jacob Nevins
Update of bug #22048 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #10: Opened bug #22108

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-06-08 Thread Marko Lindqvist
Update of bug #22048 (project freeciv): Status: Ready For Test = None ___ Reply to this item at: http://gna.org/bugs/?22048 ___ Message sent

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-29 Thread Marko Lindqvist
Follow-up Comment #9, bug #22048 (project freeciv): Opened bug #22108 about the wrong usage of gtk from metaserver thread. ___ Reply to this item at: http://gna.org/bugs/?22048 ___ Message

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-24 Thread Jacob Nevins
Follow-up Comment #8, bug #22048 (project freeciv): Sadly, with trunk r24941 (containing both r24918 under this bug and the fix for bug #22066), I reproduced symptoms (1) and (2) (or at least the backtrace looks the same, given lack of debugging symbols). (I haven't reproduced (3) yet, but it was

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-21 Thread Marko Lindqvist
Follow-up Comment #4, bug #22048 (project freeciv): Which suggests those are unrelated and probably need new ticket(s). So we keep this one for uninitialized scan result bug (of which 2 seems to be symptom of)? ___ Reply to this item

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #22048 (project freeciv): I opened bug #22066 (with fix) of one symptom I'm seeing. While symptom is different, it's quite possible that it's the same bug as one of the symptoms you're seeing but different behavior with different glib/gtk+ versions.

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-19 Thread Jacob Nevins
Follow-up Comment #2, bug #22048 (project freeciv): With this patch, in sessions which survived bug #22047, I was still able to reproduce symptoms (1) and (3) but didn't see (2). Which suggests those are unrelated and probably need new ticket(s).

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-19 Thread Jacob Nevins
Update of bug #22048 (project freeciv): Planned Release: 2.6.0 = 2.5.0, 2.6.0 ___ Follow-up Comment #3: Seen symptoms (1) and (3) with unpatched S2_5 as well. Not seen (2) in my testing. Not

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-18 Thread Jacob Nevins
URL: http://gna.org/bugs/?22048 Summary: Crashes and other trouble with repeated Connect to network game / Cancel Project: Freeciv Submitted by: jtn Submitted on: Sun 18 May 2014 13:18:00 BST Category: client-gtk-2.0

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #22048 (project freeciv): I could reproduce the crash a couple of times without the attached patch, but not once with it. It initializes meta server scan result before new scan. Presumably it used to get SCAN_STATUS_DONE from the previous scan, causing attempt to handle

[Freeciv-Dev] [bug #22048] Crashes and other trouble with repeated Connect to network game / Cancel

2014-05-18 Thread Marko Lindqvist
Update of bug #22048 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22048 ___ Message sent