[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-11 Thread pepeto
Update of bug #22059 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-09 Thread pepeto
Follow-up Comment #2, bug #22059 (project freeciv): I think we don't expect the tech cost be multiplied by 2^nb_of_players when passing year 1 in the civ1 and civ2 rulesets. So attaching a new version of the patch: * EFT_TECH_COST_FACTOR is taken in account proportionally to the number of

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-06 Thread pepeto
Update of bug #22059 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.6.0

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-05-20 Thread pepeto
URL: http://gna.org/bugs/?22059 Summary: tech_leakage doesn't handle team pooled research Project: Freeciv Submitted by: pepeto Submitted on: Tue 20 May 2014 08:18:48 PM CEST Category: general Severity: 3