[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-06-02 Thread Jacob Nevins
Update of bug #22080 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-31 Thread Jacob Nevins
Update of bug #22080 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-barracks-exclusivity-rearrange.patch Size:10 KB File name:

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Jacob Nevins
URL: http://gna.org/bugs/?22080 Summary: Non-cumulative Barracks effects not right wrt building redundancy Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 11:07:28 BST Category: rulesets

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Jacob Nevins
Follow-up Comment #1, bug #22080 (project freeciv): (Aside: in civ2, it's best if the exclusivity nreqs between Barracks / Sun Tzu live in the Sun Tzu effect -- that way Barracks isn't made redundant by Sun Tzu, which is probably what we want, as Barracks are useful to keep around in case you

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Emmet Hikory
Follow-up Comment #2, bug #22080 (project freeciv): Is this related to bug #21992, or is there something else causing strikethroughs? ___ Reply to this item at: http://gna.org/bugs/?22080 ___

[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy

2014-05-25 Thread Jacob Nevins
Follow-up Comment #3, bug #22080 (project freeciv): Is this related to bug #21992, or is there something else causing strikethroughs? AIUI, bug #21992 is about negated=TRUE/present=FALSE not causing buildings to be considered redundant. My S2_5 patch will use nreqs so won't be vulnerable to