[Freeciv-Dev] [bug #22172] Unit from savegame can have higher veteran level than ruleset supports

2014-06-16 Thread Jacob Nevins
Update of bug #22172 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22172] Unit from savegame can have higher veteran level than ruleset supports

2014-06-14 Thread Jacob Nevins
Update of bug #22172 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_5-S2_4-savegame-too-veteran.patch Size:2 KB


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[Freeciv-Dev] [bug #22172] Unit from savegame can have higher veteran level than ruleset supports

2014-06-11 Thread Jacob Nevins
Update of bug #22172 (project freeciv):

  Status:None => In Progress
 Assigned to:None => jtn
 Planned Release: => 2.4.3, 2.5.0, 2.6.0
 Summary: Unit from savegame can have higher veteran level
than ruleset supports? => Unit from savegame can have higher veteran level
than ruleset supports

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Follow-up Comment #1:

Confirmed this is a real bug.

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[Freeciv-Dev] [bug #22172] Unit from savegame can have higher veteran level than ruleset supports?

2014-06-10 Thread Jacob Nevins
URL:
  

 Summary: Unit from savegame can have higher veteran level
than ruleset supports?
 Project: Freeciv
Submitted by: jtn
Submitted on: Tue 10 Jun 2014 10:19:14 BST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

>From a quick look at savegame2.c, I can't see anything preventing us loading a
unit with a veteran level higher than the ruleset now supports for that unit,
which is likely to cause trouble like assertion failures later.

Might have missed something; will test later and close this bug if it's wrong.




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