[Freeciv-Dev] [bug #22192] civ2civ3: Marco Polo's Embassy overpowered with many players

2014-06-19 Thread Marko Lindqvist
Update of bug #22192 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22192] civ2civ3: Marco Polo's Embassy overpowered with many players

2014-06-17 Thread Marko Lindqvist
Update of bug #22192 (project freeciv):

Category:None => rulesets   
  Status:None => Ready For Test 
 Assigned to:None => cazfi  
 Planned Release: => 2.5.0, 2.6.0   


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[Freeciv-Dev] [bug #22192] civ2civ3: Marco Polo's Embassy overpowered with many players

2014-06-14 Thread David Fernandez
URL:
  

 Summary: civ2civ3: Marco Polo's Embassy overpowered with many
players
 Project: Freeciv
Submitted by: bardo
Submitted on: sáb 14 jun 2014 17:38:47 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

This patch makes Marco Polo's Embassy obsolete by Democracy.
Else, the effect is too powerful in games with lots of players, specially when
tech leakage is linked to embassies.

Included v2.5 because this issue was reported as important unbalance in
multiplayer games.



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File Attachments:


---
Date: sáb 14 jun 2014 17:38:47 UTC  Name: civ2civ3-marcopolo.patch  Size: 2kB
  By: bardo


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Date: sáb 14 jun 2014 17:38:47 UTC  Name: civ2civ3-marcopolo-S2_5.patch 
Size: 3kB   By: bardo



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