[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-07 Thread Marko Lindqvist
Update of bug #22245 (project freeciv): Category:None = general Status:None = Fixed Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-03 Thread Jacob Nevins
Update of bug #22245 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-03 Thread Marko Lindqvist
Update of bug #22245 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-03 Thread Marko Lindqvist
Follow-up Comment #4, bug #22245 (project freeciv): A bit hackish fix - assume that it's such an just started cease-fire if current turn is first_contact_turn. I think cleaner solution would include additional field to diplstate, and that's far too much memory in games with a lot of players

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-06-30 Thread Marko Lindqvist
Follow-up Comment #3, bug #22245 (project freeciv): Theory confirmed. ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-06-29 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22245 Summary: Assert 'state1-turns_left == state2-turns_left' failed Project: Freeciv Submitted by: cazfi Submitted on: Sun 29 Jun 2014 10:01:38 AM EEST Category: None Severity:

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-06-29 Thread Marko Lindqvist
Follow-up Comment #1, bug #22245 (project freeciv): So far debugged: Ferdinand V and Megawati Sukarnoputri met just previous turn and agreed on cease fire. In the turn sanity check fails, update_diplomatics() reduces turn remaining for MS-FV state but not for FV-MS state as outermost

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-06-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #22245 (project freeciv): I have not yet confirmed it, but now I have a theory. Players meet, and agree on cease fire, as a result of Ferdinand's alliance with someone else breaking and unit bouncing next to Megawati's unit. All this takes place within