[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
Update of bug #22281 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
Follow-up Comment #5, bug #22281 (project freeciv): Thanks! On reflection, a Courthouse is indeed redundant (according to the dictionary meaning of the word) in the presence of a Palace. I'm ok though if the city production UI doesn't tell me that. ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
URL: http://gna.org/bugs/?22281 Summary: Help should show Courthouse has no effect in presence of Palace Project: Freeciv Submitted by: None Submitted on: Sun 06 Jul 2014 11:15:30 AM UTC Category: docs Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: kaza...@gmail.com Open/Closed: Open Release: 2.4.2 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Regarding the default/classic ruleset (and other relevant rulesets), I think it's best that the Help docs for the Courthouse state that it has no effect in the presence of the Palace, and that the Help docs for the Palace state that it has the corruption-busting effects of the Courthouse. This saves someone from building a Courthouse in the capital and then wondering why nothing has changed. For a while I thought the game was broken (unlikely I know), but the effects.ruleset file eventually cleared away the confusion. Still, one shouldn't have to go through the ruleset files to find out about gameplay rules. ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
Follow-up Comment #1, bug #22281 (project freeciv): Hm, yes, that could be clearer. Also the Palace help could state explicitly that Palace means your capital can't be incited to revolt, to contrast with the Courthouse's increase in incite cost. (This is also a useful example of the notion of redundant buildings being discussed in patch #4885, bug #21992 etc. You might kind of want Courthouse to be marked as redundant in the UI in non-Democracy governments, but: * Redundancy logic does not know that No_Incite trumps Incite_Cost_Pct, and probably shouldn't. * In a Democracy, the Courthouse would do something useful (Make_Content) even in your capital. Should that count as redundant? One day it could be useful without the set of buildings in the city changing. ** You could probably trick the current logic into displaying it as redundant by expressing the Democracy requirement as negated reqs for all the other governments. (Gross.) I suspect that it won't be possible for the engine to always infer redundancy in the way we'd want from the building effects. But making ruleset authors write their own consider this building redundant / not redundant if these requirements are met, which the engine can't check, is also ugly and error-prone. Hm.) ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
Follow-up Comment #2, bug #22281 (project freeciv): Yep, unless the Palace incorporates all the abilities of a Courthouse (including its ability to be built in multiple cities), the Courthouse shouldn't be marked as redundant in the UI even if the Palace is around. The Palace can move after all, and what is currently a capital city may no longer be so. Adam Smith helps in keeping a capital Courthouse standing. It's just that there could be a note regarding the interactions between Palace and Courthouse in the Help docs. Autogenerating the docs from effects.ruleset is probably better (but more work). ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
Update of bug #22281 (project freeciv): Status:None = In Progress Assigned to:None = jtn ___ Follow-up Comment #3: It's just that there could be a note regarding the interactions between Palace and Courthouse in the Help docs. Agreed; working on it. (Aside: in the civ1 ruleset, Courthouse only affects corruption, and *is* marked as redundant in the capital. Also, the help is full of lies; fixing that too.) ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace
Update of bug #22281 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #4: * Explicitly noted that capital can't be incited in Palace help. * Also noted other diplomat bonuses that weren't mentioned. * civ1 claimed all sorts of effects for its Courthouses which weren't in the rules, which have only a corruption effect. This civ1 manual http://www.civfanatics.com/civ1/manual/civ1_man.htm supports that, so I've fixed the docs. * civ2 and multiplayer help didn't mention the effects on waste; fixed. ** (civ1 also has a waste benefit to Palace, but the ruleset has no waste, so I didn't mention it.) * civ2civ3 Courthouse description didn't mention its effects on food waste. Palace neither. Also, remove claims that some governments don't suffer distance-based waste, as it's a bit more complicated than that. (file #21300, file #21301) ___ Additional Item Attachment: File name: trunk-S2_5-help-courthouse-vs-palace.patch Size:12 KB File name: S2_4-help-courthouse-vs-palace.patch Size:10 KB ___ Reply to this item at: http://gna.org/bugs/?22281 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev