[Freeciv-Dev] [bug #22311] Threaded AI mishandles NoBonus road types

2014-07-14 Thread Marko Lindqvist
Update of bug #22311 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22311] Threaded AI mishandles NoBonus road types

2014-07-12 Thread Marko Lindqvist
Update of bug #22311 (project freeciv):

 Planned Release:2.5.0, 2.6.0 => 2.5.0-beta1, 2.6.0 


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[Freeciv-Dev] [bug #22311] Threaded AI mishandles NoBonus road types

2014-07-11 Thread Marko Lindqvist
URL:
  

 Summary: Threaded AI mishandles NoBonus road types
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Jul 2014 02:32:42 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

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Details:

Threaded AI thinks that building NoBonus roads could benefit unit movement
speed.

Fix attached.



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File Attachments:


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Date: Sat 12 Jul 2014 02:32:42 AM EEST  Name: ThreadedRoadNoBonus.patch  Size:
2kB   By: cazfi


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Date: Sat 12 Jul 2014 02:32:42 AM EEST  Name: ThreadedRoadNoBonus-S2_5.patch 
Size: 2kB   By: cazfi



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