[Freeciv-Dev] [bug #22433] civ2civ3: industrialization tech still increases population pollution

2014-08-03 Thread Jacob Nevins
URL: http://gna.org/bugs/?22433 Summary: civ2civ3: industrialization tech still increases population pollution Project: Freeciv Submitted by: jtn Submitted on: Sun 03 Aug 2014 12:32:52 BST Category: rulesets

[Freeciv-Dev] [bug #22433] civ2civ3: industrialization tech still increases population pollution

2014-08-03 Thread David Fernandez
Follow-up Comment #1, bug #22433 (project freeciv): If I remember, one Population_Pollution_Inc is needed in order to enable the pollution caused by population, but it would be cero at this point until the effect Pollu_Pop_Pct is raised by the buildings. I think it is not a bug, but there might

[Freeciv-Dev] [bug #22433] civ2civ3: industrialization tech still increases population pollution

2014-08-03 Thread Jacob Nevins
Update of bug #22433 (project freeciv): Status: Need Info = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: If I remember, one

[Freeciv-Dev] [bug #22433] civ2civ3: industrialization tech still increases population pollution

2014-08-03 Thread David Fernandez
Follow-up Comment #3, bug #22433 (project freeciv): Also, it creates a perverse incentive to lose the Industrialization tech after building all your buildings. Good point. I recently created a patch for trunk (patch #4967) that uses the new feature to avoid holes in the tech tree. I think it will