URL:
http://gna.org/bugs/?22433
Summary: civ2civ3: industrialization tech still increases
population pollution
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 03 Aug 2014 12:32:52 BST
Category: rulesets
Follow-up Comment #1, bug #22433 (project freeciv):
If I remember, one Population_Pollution_Inc is needed in order to enable the
pollution caused by population, but it would be cero at this point until the
effect Pollu_Pop_Pct is raised by the buildings.
I think it is not a bug, but there might
Update of bug #22433 (project freeciv):
Status: Need Info = Invalid
Open/Closed:Open = Closed
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Follow-up Comment #2:
If I remember, one
Follow-up Comment #3, bug #22433 (project freeciv):
Also, it creates a perverse incentive to lose the Industrialization tech
after building all your buildings.
Good point.
I recently created a patch for trunk (patch #4967) that uses the new feature
to avoid holes in the tech tree. I think it will