[Freeciv-Dev] [bug #22456] AI player kills our unit on contact then immediately offers ceasefire

2014-08-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?22456 Summary: AI player kills our unit on contact then immediately offers ceasefire Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Aug 2014 11:53:29 BST Category: ai

[Freeciv-Dev] [bug #22456] AI player kills our unit on contact then immediately offers ceasefire

2014-08-10 Thread David Fernandez
Follow-up Comment #1, bug #22456 (project freeciv): It has happened to me several times, and I didn't know it was affected by movement points. The Tribal goverment of civ2civ3 gives an extra movement point, maybe this bonus increase the chances of this kind of AI attacks at first contact? I find

[Freeciv-Dev] [bug #22456] AI player kills our unit on contact then immediately offers ceasefire

2014-08-10 Thread Marko Lindqvist
Follow-up Comment #2, bug #22456 (project freeciv): Ok, extra movement point explains how they can both get next to human player's unit to make a contact and to attack at once. But in theory this can happen in classic ruleset if rivers are involved - or even roads, but if you are already so deep