Update of bug #23261 (project freeciv):
Status: Ready For Test => Fixed
Open/Closed:Open => Closed
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Update of bug #23261 (project freeciv):
Status: In Progress => Ready For Test
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Follow-up Comment #6:
Attached patch makes single_pole behavior server setting separate from the
topology (though it
Update of bug #23261 (project freeciv):
Status: Confirmed = In Progress
Assigned to:None = cazfi
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Follow-up Comment #5, bug #23261 (project freeciv):
Comment in map_colatitude() for the code that looks like the cause of this
behavior:
/* A FLAT (unwrapped) map
*
* We assume this is a partial planetary map. A polar zone is placed
* at the top and the equator is at the bottom. The user
Update of bug #23261 (project freeciv):
Category:None = general
Severity: 4 - Important = 3 - Normal
Planned Release: = 2.6.0, 3.0.0
Follow-up Comment #3, bug #23261 (project freeciv):
Wiki forum has more information about this, including the fact that it seems
to be deliberate:
http://freeciv.wikia.com/wiki/Forum:Only_one_pole%3F_%28North_Pole%29
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Update of bug #23261 (project freeciv):
Status:None = Confirmed
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Follow-up Comment #2:
Problem is readily reproducible with the .serv file below (extracted from
config.tar.xz) with
URL:
http://gna.org/bugs/?23261
Summary: When generating a non-wrapping non-isometric
non-hexagonal map, only one pole is generated
Project: Freeciv
Submitted by: None
Submitted on: Tue 10 Feb 2015 02:21:49 PM UTC
Follow-up Comment #1, bug #23261 (project freeciv):
Judging by the band of desert-coloured tiles, the equator is about 2/3 or 3/4
of the way down? But the islands respect the bottom edge.
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