[Freeciv-Dev] [patch #1195] AI: Increase want for trade routes when economy is weak

2009-07-24 Thread Marko Lindqvist

Update of patch #1195 (project freeciv):

Category:None = ai 
  Status:None = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1195] AI: Increase want for trade routes when economy is weak

2009-07-18 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?1195

 Summary: AI: Increase want for trade routes when economy is
weak
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sunday 07/19/2009 at 04:09
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any

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Details:

With my private ruleset and server settings AI constantly ends to 100% tax
rate, 0% science rate.

Attached patch makes AI to build more caravans when its economy is weak. It
makes situation better with my rules. I still have to carefully test how it
affects games with default ruleset and server settings before committing.

There is general problem that in economic crisis AI only increases tax rate
but does nothing else to fix the situation. This is because setting the tax
rate to 100% in itself usually provides enough gold. It then considers
economic situation fixed (I have no need for marketplaces and I can very
well pay upkeep for a couple of more colosseums.) Then when 100% tax rate is
not enough to support all the non-economic buildings it starts building
coinage on more and more cities. Again, since coinage provides enough gold,
it sees no pressing need for marketplaces (in other cities).



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File Attachments:


---
Date: Sunday 07/19/2009 at 04:09  Name: EmergencyTradeRoutes.diff  Size: 906B
  By: cazfi

http://gna.org/patch/download.php?file_id=6224

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