[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-04-05 Thread Matthias Pfafferodt
Update of patch #1262 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-04-02 Thread Matthias Pfafferodt
Update of patch #1262 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-03-07 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1262 (project freeciv): > there is a typo in file #8301: > > s/undate =/update = / I did change this in my git repo but it was not included in the patch. New, rebased version attached. Thank for testing the tech upkeep / tech loosing patches. Especially wrt tech u

[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-03-06 Thread Andreas
Follow-up Comment #2, patch #1262 (project freeciv): there is a typo in file #8301: s/undate =/update = / ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [patch #1262] different checks if a tech is lost

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1262 (project freeciv): Assigned to:None => syntron Planned Release: => 2.3.0 Summary: check settler activities if a tech is lost => different checks if a tech is