[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2010-10-30 Thread pepeto

Update of patch #1303 (project freeciv):

  Depends on: = patch #2145


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[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2010-10-27 Thread pepeto

Update of patch #1303 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2009-12-20 Thread Daniel Markstedt

Update of patch #1303 (project freeciv):

 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory

2009-09-15 Thread pepeto

URL:
  http://gna.org/patch/?1303

 Summary: Replace warmap by path finding code in ai/
directory
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 15.09.2009 à 15:57
Category: ai
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None

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Details:

Warmap removed from ai/advmilitary.[ch] and ai/aiunit.[ch].

I'm not sure to apply this to S2_2 because it mays contain some errors.  But,
as long as look at the ai code, it is very complicated and it contains already
lot of errors.

I tested my changes with many savegames, seems the ai players doesn't feel to
attack so well.  They rarely bring land units to take the cities like before. 
But, removing my patch, I observed the behaviour was exactly the same.




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File Attachments:


---
Date: mardi 15.09.2009 à 15:57  Name: trunk_S2_2_pf_ai.diff.gz  Size: 18 ko 
 By: pepeto

http://gna.org/patch/download.php?file_id=6715

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