[Freeciv-Dev] [patch #1320] Reduce the amount of sent packets

2009-10-05 Thread pepeto

Update of patch #1320 (project freeciv):

  Status:None => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1320] Reduce the amount of sent packets

2009-10-02 Thread pepeto

Update of patch #1320 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [patch #1320] Reduce the amount of sent packets

2009-10-01 Thread pepeto

URL:
  

 Summary: Reduce the amount of sent packets
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 01.10.2009 à 17:58
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

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Details:

This patch reduce the amount of sent packets when issuing connection status
changes (e.g. /take, /observe, /detach).  The client keeps all game info
until its state >= C_S_PREPARING, and free it only when going in
C_S_DISCONNECTED state.

It removes useless packet_game_info and settings packets sends.  The biggest
network economy is the ruleset datas.  There are now sent only once when
connecting to the server (and after /load or /rulesetdir).




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File Attachments:


---
Date: jeudi 01.10.2009 à 17:58  Name: trunk_S2_2_less_packets.diff  Size: 6
ko   By: pepeto



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