[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2014-08-12 Thread Marko Lindqvist
Update of patch #1391 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-28 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  

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Follow-up Comment #23:

This patch series is now targeted for freeciv 2.4.

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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-20 Thread Matthias Pfafferodt

Follow-up Comment #22, patch #1391 (project freeciv):

updated all-in-one patch

(does anybody uses this?)

(file #10847)
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File name: mapimg-20101020.diff.bz2   Size:68 KB


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-18 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = bugs #16887


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-18 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = patch #2072


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-14 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = patch #2069


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-13 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = bugs #16864


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-13 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = patch #2066


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #21, patch #1391 (project freeciv):

updated all-in-one patch

(file #10766)
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File name: mapimg.diff.bz2Size:63 KB


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-12 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = patch #1928


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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-12 Thread Matthias Pfafferodt

Follow-up Comment #19, patch #1391 (project freeciv):

[01/12] patch #2057: [mapimg] rename registry.c:MAX_LEN_BUFFER to
MAX_LEN_ERRORBUF
patch #2058: [mapimg] add rgbcolor.(ch)
patch #2059: [mapimg] update colors_common to use struct rgbcolor
patch #2060: [mapimg] define terrain colors in the ruleset
patch #2061: [mapimg] define player colors in the ruleset
patch #2062: [mapimg] new setting playercolor + command /playercolor
patch #2063: [mapimg] update display for 'list players'
patch #2018: [mapimg] implement map image
patch #2019: [mapimg] map image support for the client
patch #2020: [mapimg] script to generate animated gifs from map images
patch #2021: [mapimg] add magickwand as another toolkit for the creation of
map images
patch #1928: [mapimg] remove save_ppm and -P option

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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-12 Thread Matthias Pfafferodt

Follow-up Comment #20, patch #1391 (project freeciv):

The last message shouldn't be there; here is the complete comment:

I did update the mapimg patches fixing all the TODO's. At the moment help is
needed for the sdl and gtk client (see patch #2061). Attached to this ticket
is a file including all the patches listed below.

[01/12] patch #2057: [mapimg] rename registry.c:MAX_LEN_BUFFER to
MAX_LEN_ERRORBUF
[02/12] patch #2058: [mapimg] add rgbcolor.(ch)
[03/12] patch #2059: [mapimg] update colors_common to use struct rgbcolor
[04/12] patch #2060: [mapimg] define terrain colors in the ruleset
[05/12] patch #2061: [mapimg] define player colors in the ruleset
[06/12] patch #2062: [mapimg] new setting playercolor + command /playercolor
[07/12] patch #2063: [mapimg] update display for 'list players'
[08/12] patch #2018: [mapimg] implement map image
[09/12] patch #2019: [mapimg] map image support for the client
[10/12] patch #2020: [mapimg] script to generate animated gifs from map
images
[11/12] patch #2021: [mapimg] add magickwand as another toolkit for the
creation of map images
[12/12] patch #1928: [mapimg] remove save_ppm and -P option

(file #10749)
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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-03 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

 Summary: new code to generate stats (graphics) =
[Metaticket] new code to generate stats (graphics)

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Follow-up Comment #18:

This is now a meta ticket for the mapimg patches listed below. They add the
possibility to create map images from the server and the client with a list
of options.

01/05 [mapimg] implement map image (patch #2018, In Progress)
02/05 [mapimg] map image support for the client (patch #2019, In Progress)
03/05 [mapimg] script to generate animated gifs from map images (patch #2020,
In Progress)
04/05 [mapimg] add magickwand as another toolkit for the creation of map
images (patch #2021, In Progress)
05/05 [mapimg] remove save_ppm and -P option (patch #1928, In Progress)

The patches are working at the moment. They add new features to freeciv.
Thus, code is only added (save the last patch which removes the old code).

TODO:
- check all error messages; must they be translated?
- the colors are hardcoded. Is it possible to define them on the server and
send them to the client (i.e. terrain and player colors in the ruleset)

need help:
- configure magic; I would like to have an option
'--mapimg=[magickwand|sdl|gtk]' which activates the corresponding toolkit.
Additional '--magickwand[=DIR]' could be needed. At the moment only
magickwand and the default ppm toolkit are available.

Comments welcome!

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