[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-17 Thread pepeto

Update of patch #1524 (project freeciv):

Category:None = general
  Status:  Ready For Test = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #3:

Merged into patch #1519.


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[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-14 Thread pepeto

Update of patch #1524 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  


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[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup

URL:
  http://gna.org/patch/?1524

 Summary: Activate Partisans from Lua script (implementation)
 Project: Freeciv
Submitted by: englabenny
Submitted on: lördag 2010-03-13 den 13:42
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Remove make_partisans and activate partisans in default/default.lua.

New partisan activation code includes a message (E_CITY_LOST) (previously
there was none), The loss of %cityname has inspired partisans!



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File Attachments:


---
Date: lördag 2010-03-13 den 13:42  Name:
0005-Activate-inspired-partisans-on-city-conquest-from-Lu.patch  Size: 5 kB  
By: englabenny

http://gna.org/patch/download.php?file_id=8497

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[Freeciv-Dev] [patch #1524] Activate Partisans from Lua script (implementation)

2010-03-13 Thread Ulrik Sverdrup

Follow-up Comment #1, patch #1524 (project freeciv):

Updated patch, changes:

+ Updated error handling. Partisan unit is now checked by SCRIPT_ASSERT in
place_partisans in the API.
+ Both winner  loser get a Partisan event message.


This script should work with all rulesets. A ruleset without partisans simply
never activates the Inspire_Partisans effect.

(file #8501)
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Additional Item Attachment:

File name: 0005-Activate-inspired-partisans-on-city-conquest-from-Lu.patch
Size:5 KB


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