[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Update of patch #1777 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #11: Amplio(1) removed from distribution but left in the source tree for now. ___ Reply to this item at: http://gna.org/patch/?1777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Update of patch #1777 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #9: Committed to trunk. Here's a patch to remove 'amplio1' - to be committed before 2.3.0 final release. (file #9689) ___ Additional Item Attachment: File name: trunk-remove_amplio.diff Size:43 KB ___ Reply to this item at: http://gna.org/patch/?1777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Follow-up Comment #2, patch #1777 (project freeciv): This patch should do it. (file #9651) ___ Additional Item Attachment: File name: trunk-add_amplio2.diff Size:100 KB ___ Reply to this item at: http://gna.org/patch/?1777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Follow-up Comment #4, patch #1777 (project freeciv): I advice play-testing it for a while in trunk before deciding to make it default in a release. Is it possible to have amplio and amplio2 in trunk? This way it is possible to test and also to compare them. ___ Reply to this item at: http://gna.org/patch/?1777 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Follow-up Comment #5, patch #1777 (project freeciv): I haven't replaced all the gfx I plan to, but it should be pretty complete. I advice play-testing it for a while in trunk before deciding to make it default in a release. Thanks Hogne. Do you by any chance have a new 'whale' sprite in the works? As it stands, the new 'fish' special is huge compared to the 'whale' which hasn't been retouched yet. ___ Reply to this item at: http://gna.org/patch/?1777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Follow-up Comment #6, patch #1777 (project freeciv): Is it possible to have amplio and amplio2 in trunk? This way it is possible to test and also to compare them. That shouldn't be a problem. I'd prefer to ship the final version of 2.3.0 with amplio2 only, though. ___ Reply to this item at: http://gna.org/patch/?1777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1777] Swap Amplio for Amplio 2 as default tileset
Follow-up Comment #1, patch #1777 (project freeciv): Hi Hogne, Is amplio2_060610.tar.gz (from the url in the forum thread) the last version of Amplio 2 you've published? Do you think the tileset is ready for prime-time as default tileset in future major versions of Freeciv? ___ Reply to this item at: http://gna.org/patch/?1777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev