[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
Update of patch #1831 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
Follow-up Comment #3, patch #1831 (project freeciv): It produces a warning (when trying to compile w/ debugging support): make[3]: Entering directory `/home/heilkitty/soft/freeciv/trunk/server' CC unithand.lo cc1: warnings being treated as errors unithand.c: In function 'unit_move_handling': unithand.c:1348: error: implicit declaration of function 'can_unit_attack_all_at_tile' make[3]: *** [unithand.lo] Error 1 make[3]: Leaving directory `/home/heilkitty/soft/freeciv/trunk/server' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/heilkitty/soft/freeciv/trunk/server' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/heilkitty/soft/freeciv/trunk' make: *** [all] Error 2 ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
Follow-up Comment #4, patch #1831 (project freeciv): unithand.c:1348: error: implicit declaration of function 'can_unit_attack_all_at_tile' That's weird since I cannot reproduce this, nor does the patch add call to can_unit_attack_all_at_tile or remove include directivies. Are you sure your source tree is clean Freeciv checkout? Maybe you have parts of patch #1850 (which makes can_unit_attack_all_at_tile static) left to your tree? ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
Follow-up Comment #5, patch #1831 (project freeciv): Seems so, sorry for the false alarm. ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
Follow-up Comment #1, patch #1831 (project freeciv): * Temporary workaround: always allocate default ai related unit data since advisors depend on it. (file #9796) ___ Additional Item Attachment: File name: UnitAII_1831-2.diffSize:3 KB ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
URL: http://gna.org/patch/?1831 Summary: Unit related AI Interface cleanup Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/09/2010 at 12:19 Category: ai Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Unify unit related interface with city related one: unit_alloc, unit_free: Called once for each ai type when needed unit_got, unit_lost: Called for player ai when needed ___ File Attachments: --- Date: Monday 08/09/2010 at 12:19 Name: UnitAII.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=9754 ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup
Update of patch #1831 (project freeciv): Depends on: = patch #1826 ___ Reply to this item at: http://gna.org/patch/?1831 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev