[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-21 Thread Vijay Kiran Kamuju
Follow-up Comment #16, patch #2061 (project freeciv): its failing on the latest trunk update the patch so i can test with xaw client ___ Reply to this item at: http://gna.org/patch/?2061 ___

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-03 Thread Matthias Pfafferodt
Update of patch #2061 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #15: update target to freeciv 2.4.0 ___

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-24 Thread Matthias Pfafferodt
Follow-up Comment #14, patch #2061 (project freeciv): small update: * fix color in the sdl-client (wrong maps) (file #10918) ___ Additional Item Attachment: File name: 20101024-05-trunk-define-player-colors-in-the-ruleset.patch Size:62

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-20 Thread Matthias Pfafferodt
Follow-up Comment #13, patch #2061 (project freeciv): Sometimes, using LANG=C allow the client to launch, but it usually crash very often due to the unmaintained state of it. Lang=C does not help ... # LANG=C # ./civ --gui xaw Running ./client/freeciv-xaw Encodings: Data=UTF-8,

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-19 Thread Marko Lindqvist
Follow-up Comment #12, patch #2061 (project freeciv): Rulesets definitely are incompatible with S2_2 rulesets, and probably also tilesets. So they definitely should have different capstr in S2_3. I think tileset capstrs used to be kept updated when ever incompatibilities were added in the past,

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-15 Thread pepeto
Follow-up Comment #11, patch #2061 (project freeciv): At a related notw, it would be great if we could publish release notes for each new tileset format in the future. That's a good idea. What support do you suggest to do that? ___

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-14 Thread Daniel Markstedt
Follow-up Comment #10, patch #2061 (project freeciv): I'm liking this idea a lot, too. At a related notw, it would be great if we could publish release notes for each new tileset format in the future. Up until now getting a tileset (or modpack) updated for a new version of Freeciv has been

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2061 (project freeciv): For the future, I would propose that we set as capability the version number (like +2.3) for every related file to this version. It would also be very clearer in the compatibility of the files. I think this is a good idea. So each major

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2061 (project freeciv): This patch is mandatory for the mapimg patch series. It implements a gui dependend function which creates the sprites needed for the player colors on the fly. I did code this function for the gtk client (and it seems to work). I did try to

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2061 (project freeciv): The log for the xaw client shows the following but no core dump is created. # ./civ --gui xaw -F Running ./client/freeciv-xaw Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8 1: Unimplemented set_city_names_font_sizes. 1: last message

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread pepeto
Follow-up Comment #7, patch #2061 (project freeciv): The log for the xaw client shows the following but no core dump is created. Sometimes, using _LANG=C_ allow the client to launch, but it usually crash very often due to the unmaintained state of it. Where is our xaw maintainer?

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread pepeto
Follow-up Comment #8, patch #2061 (project freeciv): Should the current ruleset/tileset files be updated as '+freeciv2.3'? I guess that in trunk, it should looks like our network capability string: +Freeciv.Devel.date ___ Reply to

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #2061 (project freeciv): I guess that in trunk, it should looks like our network capability string: +Freeciv.Devel.date ... using the date of the last change. At the time of a new release it could be changed to +Freeciv2.3 or something similar.

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-12 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2061 Summary: [mapimg] define player colors in the ruleset Project: Freeciv Submitted by: syntron Submitted on: Dienstag 12.10.2010 um 15:07 Category: general Priority: 5 -

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-12 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2061 (project freeciv): This patch removes colors.misc and changes colors.tilespec - does this requires an updated capability string for the tileset files? (see also patch #2060) ___ Reply to this item at:

[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-12 Thread pepeto
Follow-up Comment #2, patch #2061 (project freeciv): I am not answering about tileset capabilities only, but also ruleset ones. I doubt we really use the advantage of them. Sometimes, the definitions has changed and we never updated the capability string of it. For the future, I would propose