[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #16, patch #2061 (project freeciv): its failing on the latest trunk update the patch so i can test with xaw client ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Update of patch #2061 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Follow-up Comment #15: update target to freeciv 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #14, patch #2061 (project freeciv): small update: * fix color in the sdl-client (wrong maps) (file #10918) ___ Additional Item Attachment: File name: 20101024-05-trunk-define-player-colors-in-the-ruleset.patch Size:62 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #12, patch #2061 (project freeciv): Rulesets definitely are incompatible with S2_2 rulesets, and probably also tilesets. So they definitely should have different capstr in S2_3. I think tileset capstrs used to be kept updated when ever incompatibilities were added in the past, but ruleset ones not. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #11, patch #2061 (project freeciv): At a related notw, it would be great if we could publish release notes for each new tileset format in the future. That's a good idea. What support do you suggest to do that? ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #10, patch #2061 (project freeciv): I'm liking this idea a lot, too. At a related notw, it would be great if we could publish release notes for each new tileset format in the future. Up until now getting a tileset (or modpack) updated for a new version of Freeciv has been pretty much a matter of blind trial and error. I know of at least two tileset authors who gave up maintaining their tilesets because of this. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #4, patch #2061 (project freeciv): This patch is mandatory for the mapimg patch series. It implements a gui dependend function which creates the sprites needed for the player colors on the fly. I did code this function for the gtk client (and it seems to work). I did try to implement it for the other two supported clients - sdl and xaw - but at least the xaw implementation crash the client. Any help with regard to this client is welcome! gtk client (working): client/gui-gtk-2.0/sprite.c:118:create_sprite() sdl client (working; but bug #16865): client/gui-sdl/sprite.c:119:create_sprite() xaw client (not working): client/gui-xaw/graphics.c:222:create_sprite() (file #10765) ___ Additional Item Attachment: File name: 20101013-05-trunk-define-player-colors-in-the-ruleset.patch Size:62 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #5, patch #2061 (project freeciv): The log for the xaw client shows the following but no core dump is created. # ./civ --gui xaw -F Running ./client/freeciv-xaw Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8 1: Unimplemented set_city_names_font_sizes. 1: last message repeated 2 times 1: last message repeated 2 times (total 4 repeats) 1: last message repeated 2 times (total 6 repeats) 2: Using fallback resources - which is OK 1: Font for charset KSC5601.1987-0 is lacking 1: Font for charset GB2312.1980-0 is lacking 1: Font for charset KSC5601.1987-0 is lacking 1: Font for charset GB2312.1980-0 is lacking Warning: Missing charsets in String to FontSet conversion X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 62 (X_CopyArea) Resource id in failed request: 0x0 Serial number of failed request: 4587 Current serial number in output stream: 16409 ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #8, patch #2061 (project freeciv): Should the current ruleset/tileset files be updated as '+freeciv2.3'? I guess that in trunk, it should looks like our network capability string: +Freeciv.Devel.date ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #9, patch #2061 (project freeciv): I guess that in trunk, it should looks like our network capability string: +Freeciv.Devel.date ... using the date of the last change. At the time of a new release it could be changed to +Freeciv2.3 or something similar. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
URL: http://gna.org/patch/?2061 Summary: [mapimg] define player colors in the ruleset Project: Freeciv Submitted by: syntron Submitted on: Dienstag 12.10.2010 um 15:07 Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: * use game.ruleset * automatically generate the sprites needed * changes to the network protocol Please check (and if possible fix) the function create_sprite() in the sdl client (sprite.c) and xaw client (graphics.c). I did try to get them working but these clients crash ... ___ File Attachments: --- Date: Dienstag 12.10.2010 um 15:07 Name: 20101012-05-trunk-define-player-colors-in-the-ruleset.patch Size: 60kB By: syntron http://gna.org/patch/download.php?file_id=10742 ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #1, patch #2061 (project freeciv): This patch removes colors.misc and changes colors.tilespec - does this requires an updated capability string for the tileset files? (see also patch #2060) ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #2, patch #2061 (project freeciv): I am not answering about tileset capabilities only, but also ruleset ones. I doubt we really use the advantage of them. Sometimes, the definitions has changed and we never updated the capability string of it. For the future, I would propose that we set as capability the version number (like +2.3) for every related file to this version. It would also be very clearer in the compatibility of the files. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev