[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-21 Thread Vijay Kiran Kamuju

Follow-up Comment #16, patch #2061 (project freeciv):

its failing on the latest trunk
update the patch so i can test with xaw client

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-11-03 Thread Matthias Pfafferodt

Update of patch #2061 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  

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Follow-up Comment #15:

update target to freeciv 2.4.0

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-24 Thread Matthias Pfafferodt

Follow-up Comment #14, patch #2061 (project freeciv):

small update:

* fix color in the sdl-client (wrong maps)

(file #10918)
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Additional Item Attachment:

File name: 20101024-05-trunk-define-player-colors-in-the-ruleset.patch
Size:62 KB


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-19 Thread Marko Lindqvist

Follow-up Comment #12, patch #2061 (project freeciv):

Rulesets definitely are incompatible with S2_2 rulesets, and probably also
tilesets. So they definitely should have different capstr in S2_3. I think
tileset capstrs used to be kept updated when ever incompatibilities were
added in the past, but ruleset ones not.

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-15 Thread pepeto

Follow-up Comment #11, patch #2061 (project freeciv):

 At a related notw, it would be great if we could publish release
 notes for each new tileset format in the future.

That's a good idea. What support do you suggest to do that?


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-14 Thread Daniel Markstedt

Follow-up Comment #10, patch #2061 (project freeciv):

I'm liking this idea a lot, too. At a related notw, it would be great if we
could publish release notes for each new tileset format in the future. Up
until now getting a tileset (or modpack) updated for a new version of Freeciv
has been pretty much a matter of blind trial and error. I know of at least two
tileset authors who gave up maintaining their tilesets because of this.

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #2061 (project freeciv):

This patch is mandatory for the mapimg patch series. It implements a gui
dependend function which creates the sprites needed for the player colors on
the fly. I did code this function for the gtk client (and it seems to work).
I did try to implement it for the other two supported clients - sdl and xaw -
but at least the xaw implementation crash the client. Any help with regard to
this client is welcome!

gtk client (working): client/gui-gtk-2.0/sprite.c:118:create_sprite()
sdl client (working; but bug #16865):
client/gui-sdl/sprite.c:119:create_sprite()
xaw client (not working): client/gui-xaw/graphics.c:222:create_sprite()

(file #10765)
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Size:62 KB


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #5, patch #2061 (project freeciv):

The log for the xaw client shows the following but no core dump is created.


# ./civ --gui xaw -F
Running ./client/freeciv-xaw
Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8
1: Unimplemented set_city_names_font_sizes.
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated 2 times (total 6 repeats)
2: Using fallback resources - which is OK
1: Font for charset KSC5601.1987-0 is lacking
1: Font for charset GB2312.1980-0 is lacking
1: Font for charset KSC5601.1987-0 is lacking
1: Font for charset GB2312.1980-0 is lacking
Warning: Missing charsets in String to FontSet conversion
X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
  Major opcode of failed request:  62 (X_CopyArea)
  Resource id in failed request:  0x0
  Serial number of failed request:  4587
  Current serial number in output stream:  16409


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread pepeto

Follow-up Comment #8, patch #2061 (project freeciv):

 Should the current ruleset/tileset files be updated as
 '+freeciv2.3'?

I guess that in trunk, it should looks like our network capability string:
+Freeciv.Devel.date


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #9, patch #2061 (project freeciv):

 I guess that in trunk, it should looks like our network
 capability string: +Freeciv.Devel.date 

... using the date of the last change. At the time of a new release it could
be changed to +Freeciv2.3 or something similar.

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-12 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2061

 Summary: [mapimg] define player colors in the ruleset
 Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 12.10.2010 um 15:07
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

* use game.ruleset
* automatically generate the sprites needed
* changes to the network protocol

Please check (and if possible fix) the function create_sprite() in the sdl
client (sprite.c) and xaw client (graphics.c). I did try to get them working
but these clients crash ...



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File Attachments:


---
Date: Dienstag 12.10.2010 um 15:07  Name:
20101012-05-trunk-define-player-colors-in-the-ruleset.patch  Size: 60kB   By:
syntron

http://gna.org/patch/download.php?file_id=10742

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-12 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2061 (project freeciv):

This patch removes colors.misc and changes colors.tilespec - does this
requires an updated capability string for the tileset files? (see also patch
#2060)

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-12 Thread pepeto

Follow-up Comment #2, patch #2061 (project freeciv):

I am not answering about tileset capabilities only, but also ruleset ones. I
doubt we really use the advantage of them. Sometimes, the definitions has
changed and we never updated the capability string of it.

For the future, I would propose that we set as capability the version number
(like +2.3) for every related file to this version. It would also be very
clearer in the compatibility of the files.


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