[Freeciv-Dev] [patch #2121] [delegation02] add delegation (especially for longturn)
Follow-up Comment #6, patch #2121 (project freeciv): Can someone point me at the original discussion / implementation of the delegate feature and its purpose (presumably for Longturn)? I think I understand the basics, but I'd like to work out what it should do in some corner cases that our version doesn't currently handle. (If no documentation, I'll post my queries in a new ticket.) ___ Reply to this item at: http://gna.org/patch/?2121 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2121] [delegation02] add delegation (especially for longturn)
Update of patch #2121 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2121 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2121] [delegation02] add delegation (especially for longturn)
Update of patch #2121 (project freeciv): Summary: add delegation (especially for longturn) = [delegation02] add delegation (especially for longturn) ___ Follow-up Comment #4: changes 20101230: * rewrite much of the code * move take/restore part to their own functions in connecthand.c * if a connection is detached restore player state (new function connection_close_server()) changes 20110105: * rebased directly to trunk (does not need fcdb patches) (file #11704) ___ Additional Item Attachment: File name: 20110105-delegation02-add-delegation.patch Size:34 KB ___ Reply to this item at: http://gna.org/patch/?2121 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev