[Freeciv-Dev] [patch #2206] execute_orders() changes

2014-06-03 Thread Jacob Nevins
Follow-up Comment #13, patch #2206 (project freeciv): Since the other deferred orders like build trade route aren't currently accessible from the UI, I think this is best described in release notes as something like Multiple units working on the same connect-with-road or similar project no longer

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-20 Thread pepeto
Update of patch #2206 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread pepeto
Follow-up Comment #3, patch #2206 (project freeciv): Caravan changes has micromanagement consequences in longturn similar games. Caravans on goto enter cities when turn changes, and player is not connected. When (s)he then connects to game to handle his/her turn, client does not

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread Marko Lindqvist
Follow-up Comment #4, patch #2206 (project freeciv): By popup I actually meant that the units get focus on their turn. ___ Reply to this item at: http://gna.org/patch/?2206 ___ Message sent

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread pepeto
Follow-up Comment #5, patch #2206 (project freeciv): By popup I actually meant that the units get focus on their turn. I don't understand. I tried many times, I get no caravan-arrival-popup, nor caravans are not included in the unit focus chain. I testing with current trunk. Also, I checked

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread Marko Lindqvist
Follow-up Comment #6, patch #2206 (project freeciv): I'm not talking about anything specific to caravans or their arrival. Units with movement left get focus, units without don't. Assuming roads, and full 3/3 movement point for both, place one caravan 6 tiles and another 5 tiles away from a

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread pepeto
Follow-up Comment #7, patch #2206 (project freeciv): Notice that the caravan with 1/3 movement left gets the focus, and could establish traderoute, but caravan with 0/3 move left never gets the focus unless you go to search for it from inside the city. Yes, I notice this *with* and *without*

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread Marko Lindqvist
Follow-up Comment #8, patch #2206 (project freeciv): Without the patch it's the correct behavior as one does not want to do anything with the units. But once those units with 0 move could establish traderoute already this turn, optimal playing requires micromanagement to search all the cities for

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread pepeto
Follow-up Comment #9, patch #2206 (project freeciv): I think I now understand what you mean. I didn't change anything in the current rules. Caravan with 0 moves left always could establish trade routes (pressing 'r' for example) or help for wonders. The only change in this patch is that actions

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread Marko Lindqvist
Follow-up Comment #10, patch #2206 (project freeciv): Oh, sorry for the noise then. ___ Reply to this item at: http://gna.org/patch/?2206 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-17 Thread Jacob Nevins
Follow-up Comment #11, patch #2206 (project freeciv): (I started musing here about improvements to the caravan popup workflow, but really it should be the topic of a separate ticket, so: patch #3711.) ___ Reply to this item at:

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-16 Thread pepeto
Update of patch #2206 (project freeciv): Assigned to:None = pepeto Planned Release: = 2.5.0 ___ Follow-up Comment #1: Updated patch

[Freeciv-Dev] [patch #2206] execute_orders() changes

2013-02-16 Thread Marko Lindqvist
Follow-up Comment #2, patch #2206 (project freeciv): Orders such has disband, establish trade route or help building wonders doesn't require moves left to be executed. Caravan changes has micromanagement consequences in longturn similar games. Caravans on goto enter cities when turn changes,

[Freeciv-Dev] [patch #2206] execute_orders() changes

2010-11-16 Thread pepeto
URL: http://gna.org/patch/?2206 Summary: execute_orders() changes Project: Freeciv Submitted by: pepeto Submitted on: mardi 16.11.2010 à 11:43 Category: general Priority: 3 - Low Status: