[Freeciv-Dev] [patch #2249] [tax] redo AI rates calculations (sci/lux/tax)
Follow-up Comment #1, patch #2249 (project freeciv): This function is a basic function for all AIs. There should it be located? As something like ./ai/common, in ./ai or in the advisor code as it could also be used to propose tax rates for human player (as an 'tax rate advisor')? ___ Reply to this item at: http://gna.org/patch/?2249 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2249] [tax] redo AI rates calculations (sci/lux/tax)
URL: http://gna.org/patch/?2249 Summary: [tax] redo AI rates calculations (sci/lux/tax) Project: Freeciv Submitted by: syntron Submitted on: Mi 08 Dez 2010 12:30:05 CET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: * consider tech upkeep * go for celebration (rapture) ___ File Attachments: --- Date: Mi 08 Dez 2010 12:30:05 CET Name: 20101208-03-trunk-redo-AI-rates-calculations-sci-lux-tax.patch Size: 28kB By: syntron http://gna.org/patch/download.php?file_id=11514 ___ Reply to this item at: http://gna.org/patch/?2249 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev