[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-14 Thread Marko Lindqvist

Update of patch #2324 (project freeciv):

  Status:  Ready For Test => In Progress


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[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-14 Thread Marko Lindqvist

Follow-up Comment #1, patch #2324 (project freeciv):

Rechecked the situation, and found out that enemies_at() is called from human
advisors code. So this should be fixed so that AI code is not called at all.
(Advisors should work same way regardless of AI module, or even if there is no
AI module at all)

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[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-12 Thread Marko Lindqvist

Update of patch #2324 (project freeciv):

  Depends on: => patch #2323


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[Freeciv-Dev] [patch #2324] Call enemies_at() through ai interface

2011-01-12 Thread Marko Lindqvist

URL:
  

 Summary: Call enemies_at() through ai interface
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 13 Jan 2011 04:12:01 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch replaces enemies_at() calls from server common code with calls to
ai interface.

This means two direct calls less from server common to default ai.



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File Attachments:


---
Date: Thu 13 Jan 2011 04:12:01 AM EET  Name: AIIEnemiesAt.diff  Size: 4kB  
By: cazfi



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