[Freeciv-Dev] [patch #2521] [metaticket] Generic road code
Update of patch #2521 (project freeciv): Status: In Progress = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #2: Couldn't keep it such a small step after all - we now have gen-roads equivalent of gen-bases. As such, I consider the feature now ready and going to maintenance mode, so closing this ticket. ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2521] [metaticket] Generic road code
Follow-up Comment #1, patch #2521 (project freeciv): At the moment I think we can have hardcoded limit of three road types Now that I have been thinking about all the features I want to develop, ruleset with at least 6 or 7 road types sounds very realistic... better not to have limit of three even initially. ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2521] [metaticket] Generic road code
Update of patch #2521 (project freeciv): Depends on: = patch #3018 ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2521] [metaticket] Generic road code
Update of patch #2521 (project freeciv): Status:None = In Progress Planned Release: 2.4.0 = 2.5.0 ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2521] [metaticket] Generic road code
URL: http://gna.org/patch/?2521 Summary: [metaticket] Generic road code Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Feb 2011 01:48:08 PM EET Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: I'll start miniproject of making Road/Railroad/whatever handling a bit more generic. Note a bit -part. I don't consider it worth the cost to have unlimited number of road types etc. (that is, road generalization will not go as far as military base generalization did) At the moment I think we can have hardcoded limit of three road types (one more than current system has) and anyway that limit is easy to increase once code is generalized for the case of limit of three. Optimistically setting Planned Release to 2.4.0. ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2521] [metaticket] Generic road code
Update of patch #2521 (project freeciv): Depends on: = patch #2522 ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev