[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2012-07-29 Thread Marko Lindqvist
Update of patch #2521 (project freeciv):

  Status: In Progress = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

___

Follow-up Comment #2:

Couldn't keep it such a small step after all - we now have gen-roads
equivalent of gen-bases. As such, I consider the feature now ready and going
to maintenance mode, so closing this ticket.

___

Reply to this item at:

  http://gna.org/patch/?2521

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-11-05 Thread Marko Lindqvist

Follow-up Comment #1, patch #2521 (project freeciv):

 At the moment I think we can have hardcoded limit of three road
 types

Now that I have been thinking about all the features I want to develop,
ruleset with at least 6 or 7 road types sounds very realistic... better not to
have limit of three even initially.

___

Reply to this item at:

  http://gna.org/patch/?2521

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-11-05 Thread Marko Lindqvist

Update of patch #2521 (project freeciv):

  Depends on: = patch #3018


___

Reply to this item at:

  http://gna.org/patch/?2521

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-08-11 Thread Marko Lindqvist

Update of patch #2521 (project freeciv):

  Status:None = In Progress
 Planned Release:   2.4.0 = 2.5.0  


___

Reply to this item at:

  http://gna.org/patch/?2521

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-02-12 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2521

 Summary: [metaticket] Generic road code
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Feb 2011 01:48:08 PM EET
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

I'll start miniproject of making Road/Railroad/whatever handling a bit more
generic. Note a bit -part. I don't consider it worth the cost to have
unlimited number of road types etc. (that is, road generalization will not go
as far as military base generalization did) At the moment I think we can have
hardcoded limit of three road types (one more than current system has) and
anyway that limit is easy to increase once code is generalized for the case of
limit of three.

Optimistically setting Planned Release to 2.4.0.





___

Reply to this item at:

  http://gna.org/patch/?2521

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-02-12 Thread Marko Lindqvist

Update of patch #2521 (project freeciv):

  Depends on: = patch #2522


___

Reply to this item at:

  http://gna.org/patch/?2521

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev