[Freeciv-Dev] [patch #2935] UNIX domain socket for freeciv.

2011-11-23 Thread Michal Mazurek

Follow-up Comment #3, patch #2935 (project freeciv):

freeciv.fi also uses the `tail -f` trick. UNIX sockets are a nice and useful
feature.

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[Freeciv-Dev] [patch #2935] UNIX domain socket for freeciv.

2011-09-26 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #2935 (project freeciv):

could you update the patch so it can be used with current trunk? At the
moment I get compile errors at getpeereid() in sernet.c

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[Freeciv-Dev] [patch #2935] UNIX domain socket for freeciv.

2011-08-19 Thread Michal Mazurek

URL:
  http://gna.org/patch/?2935

 Summary: UNIX domain socket for freeciv.
 Project: Freeciv
Submitted by: akfaew
Submitted on: Fri Aug 19 07:25:30 2011
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

In longturn it's desirable to automate certain tasks. Until now this is how
the server was started:
tail -f $GAMENAME/.civinput | $CMD 21 | tee $GAMENAME/.civoutput | logger
-t $GAMENAME 
I've written preliminary UNIX domain socket support, just for input. Diff and
example remote program attached. Most of the code comes from xxxterm.



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File Attachments:


---
Date: Fri Aug 19 07:25:30 2011  Name: remote.c  Size: 1kB   By: akfaew

http://gna.org/patch/download.php?file_id=13914
---
Date: Fri Aug 19 07:25:30 2011  Name: freeciv_sock.diff  Size: 5kB   By:
akfaew

http://gna.org/patch/download.php?file_id=13915

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