[Freeciv-Dev] [patch #3020] Soundset category for modpack installer
Update of patch #3020 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3020] Soundset category for modpack installer
Update of patch #3020 (project freeciv): Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #1: From techincal perspective soundsets are equivalent to tilesets. When ever there is development in respective code, there will be compatibility break. It just happens that in practice we've had not much development in sound front. Scenarios are different since there we maintain backward compatibility. So, to avoid nightmare when there *is* some sound capability development, I'm strongly for keeping soundsets in version specific directory. Actually, if we strictly follow what was decided about capability strings before 2.3, 2.4 soundsets will be incompatible with 2.3 ones, just because capability string is changed. Obviously that capability string change makes no sense, so I think we should omit it. I remembered that there already is soundset category, but maybe it was just something I meant to do. ___ Reply to this item at: http://gna.org/patch/?3020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3020] Soundset category for modpack installer
Update of patch #3020 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #2: I'm strongly for keeping soundsets in version specific directory. OK. Makes the patch simpler... (I suppose the proper way of avoiding users having to gratuitously re-install add-ons for new Freeciv versions in this scenario would be to have a file-dependent search path, so that e.g. soundsets would look in both /2.4/ and /2.3/. But our file search paths are already beyond my simple understanding, so I'm not really in favour of even more complication.) Actually, if we strictly follow what was decided about capability strings before 2.3, 2.4 soundsets will be incompatible with 2.3 ones, just because capability string is changed. Obviously that capability string change makes no sense, so I think we should omit it. Definitely. As I thought I muttered for patch #2154, but now can't find: we have little enough momentum getting add-on content from the community without making creators jump through needless hoops every couple of years just to keep their add-ons working. I remembered that there already is soundset category, but maybe it was just something I meant to do. Can't see it, so here's the patch. (file #14437) ___ Additional Item Attachment: File name: trunk-S2_4-modinst-soundset.diff Size:0 KB ___ Reply to this item at: http://gna.org/patch/?3020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev