[Freeciv-Dev] [patch #3020] Soundset category for modpack installer

2011-11-07 Thread Jacob Nevins

Update of patch #3020 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3020] Soundset category for modpack installer

2011-11-05 Thread Marko Lindqvist

Update of patch #3020 (project freeciv):

 Planned Release: = 2.4.0, 2.5.0   

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Follow-up Comment #1:

From techincal perspective soundsets are equivalent to tilesets. When ever
there is development in respective code, there will be compatibility break. It
just happens that in practice we've had not much development in sound front.
Scenarios are different since there we maintain backward compatibility. So, to
avoid nightmare when there *is* some sound capability development, I'm
strongly for keeping soundsets in version specific directory.

Actually, if we strictly follow what was decided about capability strings
before 2.3, 2.4 soundsets will be incompatible with 2.3 ones, just because
capability string is changed. Obviously that capability string change makes no
sense, so I think we should omit it.

I remembered that there already is soundset category, but maybe it was just
something I meant to do.

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[Freeciv-Dev] [patch #3020] Soundset category for modpack installer

2011-11-05 Thread Jacob Nevins

Update of patch #3020 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn

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Follow-up Comment #2:

 I'm strongly for keeping soundsets in version specific 
 directory.
OK. Makes the patch simpler...

(I suppose the proper way of avoiding users having to gratuitously re-install
add-ons for new Freeciv versions in this scenario would be to have a
file-dependent search path, so that e.g. soundsets would look in both /2.4/
and /2.3/. But our file search paths are already beyond my simple
understanding, so I'm not really in favour of even more complication.)

 Actually, if we strictly follow what was decided about 
 capability strings before 2.3, 2.4 soundsets will be 
 incompatible with 2.3 ones, just because capability string is 
 changed. Obviously that capability string change makes no 
 sense, so I think we should omit it. 
Definitely. As I thought I muttered for patch #2154, but now can't find: we
have little enough momentum getting add-on content from the community without
making creators jump through needless hoops every couple of years just to keep
their add-ons working.

 I remembered that there already is soundset category, but 
 maybe it was just something I meant to do.
Can't see it, so here's the patch.

(file #14437)
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Additional Item Attachment:

File name: trunk-S2_4-modinst-soundset.diff Size:0 KB


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