[Freeciv-Dev] [patch #3290] Drawing code to support more than 2 road types
Update of patch #3290 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3290] Drawing code to support more than 2 road types
URL: http://gna.org/patch/?3290 Summary: Drawing code to support more than 2 road types Project: Freeciv Submitted by: cazfi Submitted on: Fri 11 May 2012 07:50:31 PM EEST Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Renamed fill_road_rail_sprite_array() as fill_road_sprite_array() and refactored it so that instead of being called once to setup 2 hardcoded road types it's called once for each road type there is. ___ File Attachments: --- Date: Fri 11 May 2012 07:50:31 PM EEST Name: GenRoadsDrawing.diff Size: 13kB By: cazfi http://gna.org/patch/download.php?file_id=15725 ___ Reply to this item at: http://gna.org/patch/?3290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev