[Freeciv-Dev] [patch #3290] Drawing code to support more than 2 road types

2012-05-13 Thread Marko Lindqvist
Update of patch #3290 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3290] Drawing code to support more than 2 road types

2012-05-11 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3290

 Summary: Drawing code to support more than 2 road types
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 11 May 2012 07:50:31 PM EEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Renamed fill_road_rail_sprite_array() as fill_road_sprite_array() and
refactored it so that instead of being called once to setup 2 hardcoded road
types it's called once for each road type there is.



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File Attachments:


---
Date: Fri 11 May 2012 07:50:31 PM EEST  Name: GenRoadsDrawing.diff  Size: 13kB
  By: cazfi

http://gna.org/patch/download.php?file_id=15725

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