[Freeciv-Dev] [patch #3339] ConnectLand road flag

2016-10-09 Thread Jacob Nevins
Follow-up Comment #4, patch #3339 (project freeciv):

OK. I'm in the area so I'll look into fixing it.

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[Freeciv-Dev] [patch #3339] ConnectLand road flag

2016-10-09 Thread Jacob Nevins
Follow-up Comment #2, patch #3339 (project freeciv):

When I've tried this (on recent trunk), if a single road is next to land with
no other nearby tiles having the road, both the connecting sprite and the
isolated sprite are drawn.

Is the drawing of the isolated sprite in this case deliberate?

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[Freeciv-Dev] [patch #3339] ConnectLand road flag

2012-06-26 Thread Marko Lindqvist
Update of patch #3339 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #3339] ConnectLand road flag

2012-06-24 Thread Marko Lindqvist
URL:
  

 Summary: ConnectLand road flag
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Jun 2012 01:53:38 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

One road type I want to support are tunnels on oceanic tiles for land units.
We want to limit such road type to oceanic terrains, but at the same time they
should visually connect to land. Normally roads connect only to adjacent tiles
with similar road.

Add support for road flag "ConnectLand" that makes road in oceanic tile to
connect to adjacent land tiles even if they have don't have similar road. This
affects only how roads are drawn, their behavior is not affected.



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File Attachments:


---
Date: Mon 25 Jun 2012 01:53:39 AM EEST  Name: ConnectLand.diff  Size: 7kB  
By: cazfi



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