[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations
Update of patch #3443 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations
Update of patch #3443 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #1: Patch. Setting plrcolormode=NATION_ORDER should warn if no nations in this ruleset have colours defined Actually this is a hard error preventing use of this option value. (file #16383) ___ Additional Item Attachment: File name: trunk-nation-player-colours.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?3443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations
Follow-up Comment #2, patch #3443 (project freeciv): Also attached an example (which I don't intend to commit here) with Alien World ruleset changed to assign colours to nations. (file #16384) ___ Additional Item Attachment: File name: trunk-nation-colour-example-alien.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?3443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations
URL: http://gna.org/patch/?3443 Summary: plrcolormode setting to take colours from nations Project: Freeciv Submitted by: jtn Submitted on: Tue Jul 24 22:34:10 2012 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: plrcolormode in 2.4 has modes where colouring is based on player number and on team number. For scenarios / rulesets like Alien World where a small number of nations are defined, it would make sense to allow a given nation to always have its characteristic colour (so, say, JW Corporation is always blue). This would require: * New value for plrcolormode, NATION_ORDER. * Nation specs to be able to optionally specify a colour. ** If one isn't specified in the ruleset file (as will be the case for our standard nations), then this nation will use a randomly selected colour from the game set (similar to PLR_SET). * Setting plrcolormode=NATION_ORDER should warn if *no* nations in this ruleset have colours defined, as completely random colours is probably not what the user expected. ___ Reply to this item at: http://gna.org/patch/?3443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev