[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations

2012-08-14 Thread Jacob Nevins
Update of patch #3443 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations

2012-08-12 Thread Jacob Nevins
Update of patch #3443 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn

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Follow-up Comment #1:

Patch.

 Setting plrcolormode=NATION_ORDER should warn if no nations 
 in this ruleset have colours defined
Actually this is a hard error preventing use of this option value.

(file #16383)
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Additional Item Attachment:

File name: trunk-nation-player-colours.patch Size:11 KB


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[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations

2012-08-12 Thread Jacob Nevins
Follow-up Comment #2, patch #3443 (project freeciv):

Also attached an example (which I don't intend to commit here) with Alien
World ruleset changed to assign colours to nations.

(file #16384)
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Additional Item Attachment:

File name: trunk-nation-colour-example-alien.patch Size:3 KB


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[Freeciv-Dev] [patch #3443] plrcolormode setting to take colours from nations

2012-07-24 Thread Jacob Nevins
URL:
  http://gna.org/patch/?3443

 Summary: plrcolormode setting to take colours from nations
 Project: Freeciv
Submitted by: jtn
Submitted on: Tue Jul 24 22:34:10 2012
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

plrcolormode in 2.4 has modes where colouring is based on player number and on
team number.

For scenarios / rulesets like Alien World where a small number of nations are
defined, it would make sense to allow a given nation to always have its
characteristic colour (so, say, JW Corporation is always blue).

This would require:
* New value for plrcolormode, NATION_ORDER.
* Nation specs to be able to optionally specify a colour.
** If one isn't specified in the ruleset file (as will be the case for our
standard nations), then this nation will use a randomly selected colour from
the game set (similar to PLR_SET).
* Setting plrcolormode=NATION_ORDER should warn if *no* nations in this
ruleset have colours defined, as completely random colours is probably not
what the user expected.




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